A recreation of board game Camel Up (originally published by Pegasus Spiele, https://goo.gl/4gCSxA) using C# and Unity 2017.
The movement mechanics of the game have been sucessfully implemented, this includes a rolling 5 coloured dice independently and moving the coloured "camel" around the course, if a camel lands on the same square as another it stacks on top. When a camel moves it takes with it all camels above it.
All the mechanics of the game (such as betting on each round of play and placing bonus tiles) have been implemented along with some rudimentary UI. I got stuck a few months ago as I needed to understand more about C# (IEnumerators especially). Currently the game can only be played by 4 real players. Hopefully when I learn more about creating AI I can code some opponents to play against. I would also like to revisit the models used once I have learned some more about 3D modelling and also add some animation to make the game feel more interactive.
The initial scene loaded when the game starts
After a few rounds, some players have picked up round betting cards which can be cashed in once all the camels have moved