/game-off-2012

Prototype of cloning game mechanic

Primary LanguageJavaScript

Prototype of game mechanic in which the player can be cloned, choosing to increase an attribute in the clone and decreasing that attribute in the original copy.

The idea for a game around this mechanic is a puzzle platformer where all clones must reach the end of the level for the player to succeed. Puzzles would necessitate using the cloning mechanic to reach a new area of the level with that clone, and finding a way to help the other copies to the finish line (for example increasing the jump attribute to reach a switch that produces stairs). The cloned abilities would also stack, so more advanced puzzles would rely on increasing the correct attribute on the correct clone (e.g. a puzzle would require a clone with both speed and jump).

Controls:

  • Move left: or A
  • Move right: or D
  • Jump: or W
  • Clone player: C
  • Switch controls between clones: R

Built with Playcraft 0.5.5 (engine not included in repository). To run locally clone the repository into Playcraft's projects folder.