/prismarine-auth

Microsoft/Xbox Live authentication

Primary LanguageJavaScriptMIT LicenseMIT

prismarine-auth

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Quickly and easily obtain auth tokens to authenticate with Microsoft/Xbox/Minecraft/Mojang

Installation

npm install prismarine-auth

Usage

Authflow

Parameters

  • username? {String} - Username for authentication
  • cacheDirectory? {String | Function} - Where we will store your tokens (optional) or a factory function that returns a cache.
  • options {Object?}
    • [flow] {enum} Required if options is specified - see API.md for options
    • [password] {string} - If passed we will do password based authentication.
    • [authTitle] {string} - See the API.md
    • [deviceType] {string} - See the API.md
  • onMsaCode {Function} - (For device code auth) What we should do when we get the code. Useful for passing the code to another function.

Examples

getMsaToken

const { Authflow, Titles } = require('prismarine-auth')

const userIdentifier = 'unique identifier for caching'
const cacheDir = './' // You can leave this as undefined unless you want to specify a caching directory
const flow = new Authflow(userIdentifier, cacheDir)
// Get a auth token, then log it
flow.getMsaToken().then(console.log)

Note: By default, this library will authenticate as Minecraft for Nintendo Switch, with a flow set to live. For non-Minecraft applications you should register for Microsoft Azure Oauth token. See https://learn.microsoft.com/en-us/entra/identity-platform/quickstart-register-app#register-an-application for more information on obtaining an Azure token. You then use it with the msal flow like this:

const flow = new Authflow(userIdentifier, cacheDir, { flow: 'msal', authTitle: '000-000-000-000' })

If flow is live, the default, then you can only specify existing Microsoft client IDs. This library exposes some default Microsoft client IDs under the exported Titles object. See the types for more information.

getXboxToken

See docs/API.md

getMinecraftJavaToken

const { Authflow, Titles } = require('prismarine-auth')

const userIdentifier = 'any unique identifier'
const cacheDir = './' // You can leave this as undefined unless you want to specify a caching directory
const flow = new Authflow(userIdentifier, cacheDir)
// Get a Minecraft Java Edition auth token, then log it
flow.getMinecraftJavaToken().then(console.log)

Expected Response

{
    "token": "ey....................",
    "entitlements": {},
    "profile": {
        "id": "b945b6ed99b548675309473a69661b9a",
        "name": "Usname",
        "skins": [ [Object] ],
        "capes": []
    }
}

getMinecraftBedrockToken

See docs/API.md and example.

More

View more examples here.

See the types to checkout the full API.

API

See docs/API.md

Debugging

You can enable some debugging output using the DEBUG enviroment variable. Through node.js, you can add process.env.DEBUG = 'prismarine-auth' at the top of your code.

Testing

Simply run npm test or yarn test

License

MIT