WebGL space scene with lightspeed warp effect.
Strongly inspired by https://nova.app/. Entirely rewritten in typescript.
Use three.js JavaScript 3D library under the hood.
<canvas id="space-travel"></canvas>
<script type="module">
import SpaceTravel from "https://unpkg.com/space-travel?module";
new SpaceTravel({ canvas: document.getElementById("space-travel") }).start();
</script>
$ npm install space-travel
From your application js file :
import SpaceTravel from "space-travel";
new SpaceTravel({ canvas: document.getElementById("space-travel") }).start();
You can bind DOM events to interact with instance state (throttle
, opacity
) or call methods (pause()
, resume()
, resize()
).
See src/main.ts as an example.
const scene = new SpaceTravel(parameters);
name | value | description |
---|---|---|
parameters.canvas |
required | HTML canvas to be rendered |
parameters.throttle |
optionnal default : 0 |
Number between 0 and 1 . Initial speed with relative increasing intensity. |
parameters.throttleLerpFactor |
optionnal default : 0.035 |
Number defining an acceleration factor to reach a new throttle value |
parameters.opacity |
optionnal default : 1 |
Number between 0 and 1 . Initial global opacity. |
parameters.opacityLerpFactor |
optionnal default : 0.016 |
Number between 0 and 1 . Number defining an acceleration factor to reach a new opacity value. |
parameters.startOpacity |
optionnal default : 0 |
Number between 0 and 1 . Global opacity on scene creation before reaching parameters.opacity . |
parameters.backgroundColor |
optionnal default : 0x08000f |
Color (hex number or css string value) filling the canvas background |
parameters.starfield |
optionnal | starfield parameters (see below) |
parameters.nebulae |
optionnal | nebulae parameters (see below) |
name | value | description |
---|---|---|
starfield.count |
optionnal default : 1500 |
Number of stars in the scene |
starfield.container |
optionnal default : { length: 40, depth: 40 } |
Object defining length and depth of the box containing the stars |
starfield.colorRange |
optionnal default : { min: 0x3068ff, max: 0xf34f94 } |
Object defining minimum and maximum star random colors (hex number or css string value) |
starfield.thicknessRange |
optionnal default : { min: 0.035, max: 0.06 } |
Object defining minimum and maximum star thickness related to throttle value |
starfield.rayLengthRange |
optionnal default : { min: 0.1, max: 2.5 } |
Object defining minimum and maximum star ray length related to throttle value |
starfield.stretchFactorRange |
optionnal default : { min: 0, max: 1.5 } |
Object defining minimum and maximum star stretch factor related to throttle value |
starfield.shakeSpeedFactor |
optionnal default : 0.001 |
Number defining the camera random offset related to throttle value |
starfield.shakeStrengthFactor |
optionnal default : 0.0035 |
Number defining the intensity of the shaking |
starfield.speedRange |
optionnal default : { min: 0.5, max: 60 } |
Object defining minimum and maximum speed of the stars related to throttle value |
starfield.particleTextureUrl |
optionnal default : "https://webgl-space-travel.requin.pro/particle-sprite.png" |
Url of the particle texture image |
starfield.noiseTextureUrl |
optionnal default : "https://webgl-space-travel.requin.pro/noise.jpg" |
Url of the noise image used to generate the shaking effect |
Array of nebula
parameters (see below)
Default value :
[
{
textureUrl: "https://webgl-space-travel.requin.pro/clouds1.jpg",
colorRange: { min: 0xff0042, max: 0xff0042 },
opacityRange: { min: 0.05, max: 0.2 },
speedRange: { min: 0.0025, max: 0.175 },
repeatOffsetRange: { min: [1, 1], max: [0.33, 1] },
fallOffDistance: -8,
rotationSpeedRange: { min: 1, max: 30 }
},
{
textureUrl: "https://webgl-space-travel.requin.pro/noise3.jpg",
colorRange: { min: 0x2659fd, max: 0x2659fd },
opacityRange: { min: 0.05, max: 0.25 },
speedRange: { min: 0.003, max: 0.075 },
repeatOffsetRange: { min: [0.5, 1], max: [0.25, 1] },
fallOffDistance: -6,
rotationSpeedRange: { min: 0.5, max: 25 }
},
{
textureUrl: "https://webgl-space-travel.requin.pro/noise3.jpg",
colorRange: { min: 0x8500ef, max: 0x8500ef },
opacityRange: { min: 0.02, max: 0.25 },
speedRange: { min: 0.002, max: 0.1125 },
repeatOffsetRange: { min: [0.75, 1], max: [0.35, 1] },
fallOffDistance: -6,
rotationSpeedRange: { min: 1.09, max: 31 }
}
];
name | value | description |
---|---|---|
nebula.coneModelUrl |
optionnal default : "https://webgl-space-travel.requin.pro/cone.glb" |
Url of the object that defines the shape of the nebula |
nebula.textureUrl |
optionnal default : null |
Texture image url |
nebula.colorRange |
optionnal default : { min: 0xff0000, max: 0x0000ff } |
Object defining minimum and maximum nebula color related to throttle value |
nebula.opacityRange |
optionnal default : { min: 0.5, max: 1 } |
Object defining minimum and maximum nebula opacity related to throttle value |
nebula.repeatOffsetRange |
optionnal default : { min: [1, 1], max: [0.15, 1] } |
Object defining minimum and maximum texture offset related to throttle value |
nebula.fallOffDistance |
optionnal default : -8 |
Number defining a maximum visibility depth distance for the texture |
nebula.speedRange |
optionnal default : { min: 0.0025, max: 0.525 } |
Object defining minimum and maximum texture speed depth scrolling related to throttle value |
nebula.rotationSpeedRange |
optionnal default : { min: 1, max: 45 } |
Object defining minimum and maximum texture rotation speed (in deg/s) related to throttle value |
throttle
Get or set a new throttle
target value.
scene.throttle = Math.min(1, scene.throttle + 0.1);
opacity
Get or set a new opacity
target value.
scene.opacity = 0.5;
start()
Puts the scene into action.
scene.start();
resume()
Alias of start()
method.
scene.resume();
pause()
Freeze the scene.
scene.pause();
resize()
Automatically resize the scene to fit the canvas current size.
scene.resize();