big man gilbert's mod loader for OMORI.
To instruct the modloader on how to interpret your data, you can use
preprocessor notetags. These tags start with <!
and end with >
. You can
optionally give a notetag a value using the :
separator. Here's an example:
# Set a flag using a preprocessor tag
<!flag>
# Set a value to a key using a preprocessor tag
<!key: value>
# Preprocessor notetags do not interfere with game notetags!
<OtherInnocentNotetag>
...
The replace
tag is used to write over an existing vanilla model. If given no
id, it will replace the model with the same id as the new model.
# a generic item with id 21
# This replaces the item with ID 14, which is CANDY
<!replace: 14>
# Because this item's id is 21, this replaces the item at ID 21, which is WAFFLE
<!replace>
replace
should be used as sparingly as possible, as it creates conflicts
with mods trying to replace the same model.