/gomori3

big man gilbert's mod loader for OMORI.

Primary LanguageJavaScript

gomori3

big man gilbert's mod loader for OMORI.

Preprocessor Notetags

To instruct the modloader on how to interpret your data, you can use preprocessor notetags. These tags start with <! and end with >. You can optionally give a notetag a value using the : separator. Here's an example:

# Set a flag using a preprocessor tag
<!flag>

# Set a value to a key using a preprocessor tag
<!key: value>

# Preprocessor notetags do not interfere with game notetags!
<OtherInnocentNotetag>
...

replace tag

The replace tag is used to write over an existing vanilla model. If given no id, it will replace the model with the same id as the new model.

# a generic item with id 21

# This replaces the item with ID 14, which is CANDY
<!replace: 14>

# Because this item's id is 21, this replaces the item at ID 21, which is WAFFLE
<!replace>

replace should be used as sparingly as possible, as it creates conflicts with mods trying to replace the same model.