Pinned Repositories
libmikmod
This is the source code for the MacOS X port of libmikmod, a portable sound library.
Quake
This is the source code for the MacOS X port of Quake. It is based on the Quake source code that was released on December 21, 1999. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.
Quake-Cheapo
This is the source code for the MacOS X port of Cheapo. Cheapo is a proxy that can be used to route QuakeWorld network traffic. Additionally, the proxy can modify the data and has features for enhancing gameplay. You can connect to cheapo as if it were a Quakeworld server, and then give it commands that forward you to a real server. The proxy can also be run on a firewall machine incapable of handling Quake traffic, so that machines inside the firewall can be used for playing.
Quake-vispatch
This is the source code for the MacOS X port of vispatch. It adds support for big endian and 64-bit targets. Vispatch is a tool for patching Quake maps for transparent water in GLQuake.
Quake2
This is the source code for the MacOS X port of Quake 2. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.
Quake2-Action
This is the source code for the MacOS X port of "ActionQuake 2".
Quake2-Rogue
This is the source code for the MacOS X port of "Quake II Mission Pack: Ground Zero (Rogue)".
Quake2-Xatrix
This is the source code for the MacOS X port of "Quake II Mission Pack: The Reckoning (Xatrix)".
TenebraeQuake
This is the source code for the MacOS X port of TenebraeQuake. TenebraeQuake is an enhanced Quake client with more advanced graphic algorithms like stencil shadows and bump-mapping. It is much more hardware demanding than the original Quake.
fruitz-of-dojo's Repositories
fruitz-of-dojo/Quake
This is the source code for the MacOS X port of Quake. It is based on the Quake source code that was released on December 21, 1999. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.
fruitz-of-dojo/Quake2
This is the source code for the MacOS X port of Quake 2. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.
fruitz-of-dojo/TenebraeQuake
This is the source code for the MacOS X port of TenebraeQuake. TenebraeQuake is an enhanced Quake client with more advanced graphic algorithms like stencil shadows and bump-mapping. It is much more hardware demanding than the original Quake.
fruitz-of-dojo/Quake-Cheapo
This is the source code for the MacOS X port of Cheapo. Cheapo is a proxy that can be used to route QuakeWorld network traffic. Additionally, the proxy can modify the data and has features for enhancing gameplay. You can connect to cheapo as if it were a Quakeworld server, and then give it commands that forward you to a real server. The proxy can also be run on a firewall machine incapable of handling Quake traffic, so that machines inside the firewall can be used for playing.
fruitz-of-dojo/Quake-vispatch
This is the source code for the MacOS X port of vispatch. It adds support for big endian and 64-bit targets. Vispatch is a tool for patching Quake maps for transparent water in GLQuake.
fruitz-of-dojo/Quake2-Action
This is the source code for the MacOS X port of "ActionQuake 2".
fruitz-of-dojo/Quake2-Rogue
This is the source code for the MacOS X port of "Quake II Mission Pack: Ground Zero (Rogue)".
fruitz-of-dojo/Quake2-Xatrix
This is the source code for the MacOS X port of "Quake II Mission Pack: The Reckoning (Xatrix)".
fruitz-of-dojo/libmikmod
This is the source code for the MacOS X port of libmikmod, a portable sound library.