/slydot

Slydot: The Sunrise Event (Spybot: The Nightfall Incident clone)

Primary LanguageRust

Slydot: The Sunrise Event

A clone of Spybot: The Nightfall Incident, written in Rust.

Obviously, the name is not final.

Progress

Implemented

  • Basic rendering
  • Keyboard controls
  • Mouse controls
  • Movement
  • Simple enemy-targetting attacks
  • Self-targetting attacks
  • Floor-targetting attacks
  • Loading levels from files
  • Simple AI players
  • Undo

Coming soon (hopefully)

  • GUI

Longer-term goals

  • Better graphics
    • Animations
      • For example: losing cells on a unit makes those tiles sink into the ground
  • Story mode
  • Actual units and attacks (with names and everything)
    • Unit customisation?
  • Multiplayer

Other ideas (may not be realised)

  • Fog-of-war levels (every level?) where the terrain & enemies are not visible unless they are in sight