A second breath of life for Wolfenstein: Enemy Territory
- Website: http://www.etlegacy.com
- Release downloads: http://dev.etlegacy.com/download
- Wiki/FAQ: http://dev.etlegacy.com/projects/etlegacy/wiki
- Forums: http://dev.etlegacy.com/projects/etlegacy/boards
- Development (bug reports and feature requests): http://dev.etlegacy.com
- Repository: https://github.com/etlegacy/etlegacy
- Translation: https://www.transifex.com/projects/p/etlegacy/
- IRC: #etlegacy on irc.freenode.net
ET: Legacy is based on the raedwulf-et project which in turn is based on the GPL'd source code of Wolfenstein: Enemy Territory.
The main goals of the project are fixing bugs, cleaning up the codebase and adding useful features while remaining compatible with the ET 2.60b version.
The Legacy mod is the default mod shipped with ET: Legacy. It aims to add many useful features and improvements, while staying close to the original gameplay, as well as being lightweight and fully extensible through Lua scripts.
For more information consult our changelog.
ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. Anyone is welcome to join our efforts!
Wolfenstein: Enemy Territory is a free release, and can be downloaded from Splash Damage.
This source release contains only the engine and mod code but not any game data, which is still covered by the original EULA and must be obeyed as usual.
In order to run ET: Legacy you wil need to copy the original assets files (pak0.pk3, pak1.pk3 and pak2.pk3) to the etmain folder.
Please remember that 64 bit ET: Legacy clients can only connect to servers running mods providing a 64 bit version. You will be able to play 32 bit-only mods only if you compile ET: Legacy on a 32 bit system or crosscompile it for 32 bit architecture on a 64 bit system.
At the moment, note that only the Legacy mod is available in 64 bit version, while all other existing mods are available in 32 bit only version.
In case you are a running a 64 bit system, you probably might want to use the
bundled libraries which are located in a separate etlegacy-libs repository and
can be automatically downloaded using the git submodule
command. See the next section
for more details.
- CMake (compile-time only)
- OpenGL
- GLEW version 1.10
- SDL version 2.0.3
- libjpeg-turbo version 1.3, or libjpeg version 8
- libcurl (optional, enabled by default)
- Lua version 5.2 (optional, enabled by default)
- Ogg Vorbis (optional, enabled by default)
- Freetype version 2 (optional, enabled by default)
- OpenAL (optional)
- Jansson (optional)
To get the latest source code install git and clone our repository hosted at Github.com:
$ git clone git://github.com/etlegacy/etlegacy.git
If the required dependencies are not installed on your system run:
$ git submodule init
$ git submodule update
This downloads the essential dependencies into the libs/
directory. You can choose whether
to use bundled libraries instead of the system ones by changing the BUNDLED_LIBS
variable
in the CMakeList.txt configuration file. You can then select which bundled libraries to use
by toggling the respective BUNDLED_XXX
variable.
To install the binaries system-wide, you need to compile ET: Legacy with hardcoded fs_basepath.
The following variables can be adjusted in CMake:
- INSTALL_DEFAULT_BASEDIR: sets default fs_basepath, i.e. where etl and etlded executables look for data files. In most cases it is CMAKE_INSTALL_PREFIX+INSTALL_DEFAULT_MODDIR. Defaults to empty value, because we want fs_basepath to be the current working directory when not installing the game system-wide.
- (optional) INSTALL_DEFAULT_BINDIR: Location for executables. Appended to CMAKE_INSTALL_PREFIX. Defaults to "bin".
- (optional) INSTALL_DEFAULT_MODDIR: Location for libraries and paks. Appended to CMAKE_INSTALL_PREFIX. Defaults to "share/etlegacy" and then "legacy" is appended to it.
- option A: command line
In terminal, run:
$ mkdir build && cd build && cmake-gui ..
To compile, run:
$ make
If you wish to install ET: Legacy system-wide, run:
# make install
Be sure to set the CMake variables (see above) beforehand.
- option B: easybuild
In terminal, run:
$ ./easybuild.sh
To install, run:
$ cd build
$ make install
ET: Legacy will be installed in ~/etlegacy
. To change it, set the CMake variables (see above) in the
easybuild.sh file beforehand.
NOTE:
Even if you have a 64 bit linux distribution which provides 32 bit versions of all the required libraries, you might also need the development libraries (-devel packages) installed on your system.
In terminal, run:
$ mkdir build && cd build
$ cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-cross-mingw-linux.cmake ..
$ make
By default, MinGW name is set to i686-w64-mingw32. You may have to change it in
cmake/Toolchain-cross-mingw-linux.cmake
depending on how it is called on your system.
-
option A: Visual Studio
- install the free Visual Studio (C++ Express 2010 or newer)
- install CMake and make sure it is added to your system PATH
- create a
build
directory inside the directory which contains ET: Legacy sources - open Visual Studio Command Prompt in the Start menu
- change directory with
cd
to the newly created build directory
In the command prompt, run:
cmake -G "NMake Makefiles" -DBUNDLED_LIBS=YES .. && nmake
or
cmake -G "Visual Studio 10" -DBUNDLED_LIBS=YES ..
and open the resulting project in Visual Studio.
-
option B: QtCreator
-
option C: easybuild
- install the free Visual Studio (C++ Express 2010 or newer)
- install CMake and make sure it is added to your system PATH
- run easybuild.bat
ET: Legacy will be installed in My Documents\ETLegacy-Build
. To change it, set the CMake variables
(see above) in the easybuild.bat file beforehand.
NOTES:
If compilation of bundled libraries is aborted for any reason, you will probably need to clean the
libs directory and start over. This can be done by executing git clean -df && git reset --hard HEAD
inside libs/
directory.
If the build fails during libcurl compilation because of missing sed utility, download it from
GnuWin and place it into your system path or
copy it into MSVC/VC/bin
. It also comes with Git and can be placed into your system path
automatically if you select that option during Git installation.
In order to compile the jpeg library properly there is a need for a file named 'win32.mak'.
Unfortunately this file isn't shipped with Windows 8.0 and 8.1 SDK versions.
Solution: Get the Windows SDK 7 and copy 'win32.mak' to libs/jpeturbo/
.
- option A: command line
TBD
- option B: easybuild
In Terminal, run:
$ ./easybuild.sh
$ cd build && make install
This will put an 'etlegacy' folder into your user folder.
NOTE:
In the legacy mod folder, the cgame_mac and ui_mac files are redundant since they are in the etl_bin.pk3 and will be extracted at runtime, so you can delete those. The client is named etl.app (and can safely be renamed), while the dedicated server is just a command-line binary named "etlded".
See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
ADDITIONAL TERMS: The Wolfenstein: Enemy Territory GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU GPL which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
EXCLUDED CODE: The code described below and contained in the Wolfenstein: Enemy Territory GPL Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms. You are solely responsible for obtaining from the copyright holder a license for such code and complying with the applicable license terms.
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