This is a mod for the Marvel Champions LCG by Fantasy Flight Games. I've worked to automate certain aspects of set up to make this easier to set up, and a bit lower memory for the intial load. Just about EVERYTHING in the mod is stored inside a bag so the initial loading time is fairly short.
THIS IS CURRENTLY IN BETA
By that I mean not all of the features are fully baked. Not everything will work cleanly. I also know that this is a part time project and if I wait till it's fully baked I'll never actually release it to ya'll. I've been using this for my weekly game with friends for over 2 months now.
- Deck Imports from MarvelCDB
- Dynamic table size based on number of players
- Quick setup of encounters and heros
- More as I get more time and gumption to add them
At the top of the table, click the small red box to open the menu. All setup is driven from that menu. You can also use the following scripting keys
- Scripting key 3 - Main mod Menu
- Scripting key 1 - Hero Builder
- Scripting key 2 - Encounter Builder
- Scripting key 4 - Players Panel
We all stand on the shoulders of giants. Thanks to everyone who helped make this mod happen. Listed in alphabetical order:
- Anesthesia for Marvel Champions The Big Box which is where I get my card scans.
- Crimson for Marvel Champions LCG which is where I learned about what a good mod for Marvel Champions would look like.
- Grabben for creating the ArkhamDB Deck Builder For Arkham Horror LCG which is where this mod all got started.
- McBober for McBober's Marvel Champions Mods - Star Wars because the playmat is great.
- Mr Stump for the FlexTable which is what I use for the dynamic player space
- Table Top Simulator Mod for Star Wars: Legion of which a lot of development practices were learned.
- If your name should be here file a bug report here and I'll fix that.
Should you find any bugs please search for them here to make sure it hasn't already been reported. If it's not something that's been reported before please post a bug report there. You can also sometimes find me on the Deckcelcior Discord. I tend to hang around in the #TTS channel.
- FunkyMonkeyMonk
- Your name here
Want to contribute? You don't need to be a developer to contribute. Many hands make light work after all and I would love to have you help. Reach out to me at funkymonkeymonk on Discord.