gl-320-buffer-uniform bug
Groovounet opened this issue · 0 comments
Groovounet commented
https://github.com/g-truc/ogl-samples/blob/master/tests/gl-320-buffer-uniform.cpp#L190
should be glUniformBlockBinding(ProgramName, this->UniformPerScene, uniform::PER_SCENE);
Quite tiny and direct.
Shrek