g-truc/ogl-samples

Multi draw indirect from multiple VBOs

elect86 opened this issue · 1 comments

So, following this conversation, I open this ticket here 😬

I asked you since you usually are one of the contributors

I have opened also a thread on the opengl forums if this may interest you

Ahhh, this is quite an OpenGL feature here actually.

Well, it' actually more effective to merge all the VBOs into a single set of array and element array buffer.

We can use BaseVertex and BaseInstance to select the right range of vertex data.

Thanks,
Christophe