Multi draw indirect from multiple VBOs
elect86 opened this issue · 1 comments
elect86 commented
So, following this conversation, I open this ticket here 😬
I asked you since you usually are one of the contributors
I have opened also a thread on the opengl forums if this may interest you
Groovounet commented
Ahhh, this is quite an OpenGL feature here actually.
Well, it' actually more effective to merge all the VBOs into a single set of array and element array buffer.
We can use BaseVertex and BaseInstance to select the right range of vertex data.
Thanks,
Christophe