PSX-Terion
Substantial on the PSX LOL
because the sonic.exe 2.5/3.0 port is taking years to finish im just gonna start working on this again yay!!
GitHub actions for beta builds!!
Code samples
// Note shake :
// Add this code in stage.c, case StageState_Play:
if (stage.song_step >= "your step") // Replace "your step" with the step when you want noteshake to start
noteshake = 1;
else
noteshake = 0;
// Sprite angle changing :
fixed_t fx, fy;
//Draw a rotated texture
fx = stage.camera.x;
fy = stage.camera.y;
u8 sprite_angle = 0; // Angle of the sprite, dont put this in a function and dont make it more than 255
RECT tex_src = {0, 0, 255, 255};
RECT_FIXED tex_dst = {
FIXED_DEC(0,1) - fx, // X position of the sprite
FIXED_DEC(0,1) - fy, // Y position of the sprite
FIXED_DEC(256,1), // Width of the sprite
FIXED_DEC(256,1) // Height of the sprite
};
// Change sprite angle when L2 or R2 is pressed
if (pad_state.held & PAD_L2)
sprite_angle --;
if (pad_state.held & PAD_R2)
sprite_angle ++;
Stage_DrawTexRotate(&this->tex_back1, &tex_src, &tex_dst, stage.camera.bzoom, sprite_angle);
To use the funkinmultitool do ./tools/funkinmultitool/funkinmultitool
in the source code folder
Compilation
Refer to COMPILE.md here
Disclaimer
This project is not endorsed by the original Friday Night Funkin' devs, this is just an unofficial fan project because I was bored.