In JavaScript (JS), there's no distinction between Objects and key-value pairs (a.k.a. hashes, a.k.a. associative arrays), and in fact, JS objects look and behave similarly to Ruby hashes. However, objects in Ruby behave differently from objects in JS.
-
The JavaScript Objects Series:
By the end of this, developers should be able to:
- Define a class for an object in Ruby that assigns attributes in the
initialize
constructor. - Create an instance of an object in Ruby using
.new
. - Write setter and getter instance methods for Ruby objects.
- Fork and clone this repository.
- Install dependencies with
bundle install
. - Checkout to a new branch
training
.
Why does the word 'object' refer to two kinds of different things, depending on whether we're talking about Ruby or JavaScript? The answer is that 'object' is actually a much more generic term, referring to an abstraction that represents both data and behavior. In the case of object-oriented programming languages like JavaScript and Ruby, 'object' means a self-contained collection of properties and methods.
At the end of the day, an object is just a conceit for the programmer. The physical world is composed of objects (e.g. cars, buildings) which each have their own attributes and behaviors, so having the ability to model things in this way is very useful for solving problems.
Probably the biggest difference between how Ruby and Javascript deal with objects is that Ruby is a 'classical' language; this means that Ruby uses special objects called classes to define and instantiate new objects. More on classes in a minute.
Let's briefly recap what we know about objects in JavaScript.
In JavaScript, a totally vanilla object can be created by simply typing {}
,
also known as an object literal, or by using new
plus a constructor function,
as follows:
let x = new Object()
To create an object that has some particular set of properties,
you can write your own constructor function.
To add methods for those new objects to call,
define them on that constructor's prototype
.
const Rectangle = function(length, width) {
this.length = length
this.width = width
}
Rectangle.prototype.area = function(){
return this.length * this.width
}
let firstRect = new Rectangle(3,5)
firstRect.area()
// => 15
let secondRect = new Rectangle(10,2)
secondRect.area()
// => 20
In Ruby, the job of creating new objects falls on a special type of object called a class. A class can be thought of as a template or factory for creating new objects, separate & distinct from the objects that it creates, which are referred to as instances of the class.
Here's how we might translate the Rectangle example above into Ruby:
class Rectangle
def initialize(length, width)
@length = length
@width = width
end
def area
@length * @width
end
end
firstRect = Rectangle.new(3,5)
firstRect.area
# => 15
secondRect = Rectangle.new(10,2)
secondRect.area
# => 20
The @
indicates that we're talking about an instance variable,
a property for which each individual instance produced by the class has a
unique copy.
In other words,
every new Rectangle will have its own unique length and width values.
As you can see, it's possible to define methods inside class definitions.
Generally speaking, these methods can be invoked on each instance of that class,
and so are called instance methods. .area
, above, is one example.
initialize
, however, is a special case. initialize
plays a similar role to
constructor functions in JavaScript, defining specific values for
each instance's properties.
As you can see above, when we create a new object in JS,
we don't simply invoke the constructor function --
we need to use a special keyword, new
, in order for it to work properly.
Similarly, in Ruby, we don't invoke initialize
directly,
but instead invoke a special method, .new
,
directly on the class we want to instantiate (in this case, Rectangle
).
Because there is no such thing as an 'Object Literal' in Ruby, all new objects must be created using
.new
Inside this repo, in the folder lib
, you'll find a file called person.rb
.
In that file define a Ruby class for creating Person objects;
every Person object should have
- a given name and surname
- a favorite food
- a catchphrase
You can test your work using bin/rake test
.
Then, in the root of this repo, open up a Ruby interpreter with pry
.
In the first line, run the command require_relative 'lib/person.rb'
;
this will load the contents of the entire person.rb
file into the terminal,
as if we had manually entered them one by one into the console.
Finally, instantiate a person object using .new
and store it inside a
variable. What do you see in the console?
In JavaScript, once we'd created an object, we could dynamically add properties and methods to it simply by calling their names, like so:
let hs = {}
hs.givenName = "Homer"
hs.surname = "Simpson"
hs.favoriteFood = "donuts"
hs.catchphrase = "Doh!"
Although it's technically possible to add new properties or methods to an existing object in Ruby, doing so is not very common. Generally, all the properties and methods that a new object gets will be created when that object is instantiated.
One exception to this is that classes can sometimes be redefined, or 'reopened', after they've been written. However, this is very advanced Ruby usage, and we won't be covering it right now.
In JavaScript, all properties and methods on an object are (by default) both publicly readable and writeable. This means that we can do things like this:
const Country = function (name){
this.name = name,
this.language = null
}
let brazil = new Country("Brazil")
brazil.language = "portuguese"
console.log(brazil.language) // prints "portuguese"
In Ruby, all instance variables are private - they can only be accessed or modified within the object - and all methods are public by default (though they can also be made private).
How then can we access the properties of a Ruby object from the outside? Methods defined within the object have access to those properties, and since those methods can be (and usually are) public, we can create methods specifically for accessing properties. These methods are typically called 'getter' and 'setter' methods, based on whether they're use to retrieve ('get') or change ('set') properties.
Take a look at the code in lib/country.rb
In the example above,
the value of the @language
instance variable was not set
when we initialized a new Country
object.
However, because we had a 'setter' method,
we were able to change the value of @language
after the object was created.
Ruby convention is for 'getter' and 'setter' methods to be named, respectively,
propertyName
andpropertyName=
Of course, parentheses are optional when you invoke a method in Ruby, and spaces are (usually) ignored, so those two invocations could be rewritten as
england.language = "english" # invoking the 'setter'
puts england.language # invoking the 'getter'
Go back to the person.rb
file inside the lib
directory.
For each of the instance properties you defined earlier,
create two accessor methods, a 'getter' and a 'setter',
so that those properties can be manipulated after the object is instantiated.
Note: Create both a 'getter' and 'setter' for one property at a time.
To check that your code is working correctly,
go to the root of the repo and run bin/rake test spec/person_spec.rb
;
if all tests are passing, you've done it right!
In this last exercise, you created two methods for each property specified in the Person class. This was necessary in order to have read and write access to those properties. But writing all those nearly-identical pairs of methods was pretty tedious, no?
As you know by now, when programmers need to do repetitive tasks, they usually try to find a way to automate and simplify the work. And in fact, the developers of Ruby built in a couple of helper methods for just this purpose.
There are linter errors in lib/country.rb
. Lets fix them
using attr_reader
and attr_writer
. Use bin/rake test
to prove that these
methods are working the same way the previous methods did.
The Ruby method attr_accessor
takes a symbol as an input and
creates 'getter' and 'setter' methods with that symbol as their name.
The code above is functionally identical to the previous code block.
There are three attr_
methods available for Ruby objects to use.
Method Name | Methods Created | Other Notes |
---|---|---|
attr_accessor |
'getter' and 'setter' | The most commonly used. |
attr_reader |
'getter' only | Creating "read-only" properties. |
attr_writer |
'setter' only | Rarely used. Uncommon use case. |
If we wanted @name
to be read-only, we might use attr_reader
like so:
class Country
attr_accessor :language
attr_reader :name
def initialize(name)
@name = name
end
end
england = Country.new("England")
puts england.name # prints out "England"
england.name = "France" # NoMethodError: undefined method `name=' for #<Country:0x__________________ @name="England">
By the way, did you notice that we didn't specify language
as an instance variable anywhere inside the Country class?
An added feature of all of the attr_
methods is
that if the symbol passed in doesn't refer to an existing instance variable,
they will automatically create an instance variable
(with a name derived from the symbol) for it to refer to.
In the lib/shape.rb
file, use bin/rake test
to check your work and define a Shape class with the following instance variables:
num_sides
: set during instantiation, read-only.side_length
: set during instantiation, readable and writeable.color
: NOT set during instantiation, readable and writeable.
The initalize method should have the following signature:
Shape.new(num_sides, side_length)
The class should also have an instance method called calculate_area
,
which calculates the area of a 'regular' shape (all sides equal)
for the given side length.
The mathematical formula
for this is:
A = n * s * s / (4 * tangent(PI/n))
where n
is the number of sides, and s
is the length of the side.
To test whether or not your code is working,
run the command bin/rake test spec/shape_spec.rb
HINT: Ruby has a module for performing
mathematics called Math
; it has a
lot of useful methods and properties that can help you out here. The Math
module is one of Ruby's default modules, so Ruby already knows how to find it;
to add it to your Shape object, and gain access to those methods and
properties, use the include
keyword.
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