/react-stl-viewer

React component for visualizing 3d STL models in the browser using three.js

Primary LanguageTypeScriptMIT LicenseMIT

react-stl-viewer

React component for visualizing STLs using Three.js.

Install

npm install --save react-stl-viewer

or

yarn add react-stl-viewer

Usage

import React from 'react';
import ReactDOM from 'react-dom';
import {StlViewer} from "react-stl-viewer";

const url = "https://storage.googleapis.com/ucloud-v3/ccab50f18fb14c91ccca300a.stl"

const style = {
    top: 0,
    left: 0,
    width: '100vw',
    height: '100vh',
}

function App() {
    return (
        <StlViewer
            style={style}
            orbitControls
            shadows
            url={url}
        />
    );
}

ReactDOM.render(<App/>, document.getElementById('root'));

Demo

You can see working the examples from .storybook/stories here

Props

Prop Type Required Notes
url string true url of the Stl file
cameraProps CameraProps false camera properties, see below
modelProps ModelProps false 3d model properties, see below
floorProps FloorProps false floor properties, see below
shadows boolean false render shadows projected by the model on the ground
showAxes boolean false show x y z axis
orbitControls boolean false enable camera orbit controls
extraHeaders Record<string, string> false custom headers for making the http query
onFinishLoading (ev: ModelDimensions) => any false callback triggered when Stl is fully loaded
onError (err: Error) => any false callback triggered when an error occurred while loading Stl
canvasId string false id of the canvas element used for rendering the model

The component also accepts <div/> props

Interfaces

CameraProps

Prop Type Required Notes
ref {current: CameraRef} false reference of the camera for accessing it's properties
initialPosition CameraPosition false set the position of the camera in geographic coordinates. The origin of coordinates is the object itself

CameraRef

Prop Type Required Notes
setCameraPosition (position: CameraPosition) => any true imperatively sets the camera position based on the provided geographic coordinates

setCameraPosition:

ModelProps

Prop Type Required Notes
ref {current: ModelRef} false reference of the 3d model for accessing it's properties
scale number false scale of the 3d model, defaults to 1
positionX number false x coordinate in the world of the 3d model
positionY number false y coordinate in the world of the 3d model
rotationX number false rotation in x axis of the model
rotationY number false rotation in y axis of the model
rotationY number false rotation in z axis of the model
color CSSProperties['color'] false color of the 3d model, defaults to "grey"
geometryProps (geometry: BufferGeometry) => BufferGeometry false Perform some processing to the models geometry

FloorProps

Prop Type Required Notes
gridWidth number false if specified, a grid will be drawn in the floor with this width
gridLength number false if specified, a grid will be drawn in the floor with this length

ModelDimensions

Prop Type Notes
boundingRadius number the radius of the bounding sphere of the 3d model before scaling
width number width of the 3d object
height number height of the 3d object
length number length of the 3d object

CameraPosition

Prop Type Required Notes
latitude number false camera's position latitude, it should be a number between - Math.PI / 2 and Math.PI / 2, if the number exceeds the limits it will be clamped
longitude number false camera's position longitude, it should be a number between - Math.PI and Math.PI, if the number exceeds the limits it will be clamped
distance number false the distance factor between the object and the camera. This is a factor relative to the object size or the grid size if it's specified