Collection of functions and useful tools, currently mostly about retrieving information about units.
Provides names based on a unit name or tweak_data id. The active NameProvider
instance can be retrieved by calling HopLib:name_provider()
. There are two functions that can be called on the NameProvider
instance:
NameProvider:name_by_id(tweak)
Returns the name based on the tweak_data id.NameProvider:name_by_unit(unit, [u_key])
Returns the name based on the unit oru_key
if you provided it, which is useful if the unit doesn't actually exist currently. This is done through a lookup table, so it is not guaranteed to return a name (Only works for units defined inCharacterTweakData:character_map()
which should contain all human enemies).
The names are taken from the localization file if available, otherwise the modified string id (Capitalized words, removed underscores, etc) will be used as the name.
Can be used to return information about a unit. Unit infos are created upon request (i.e. a call to get_info
) or by HopLib in certain cases. The following functions can be called on the active UnitInfoManager
instance, which can be retrieved by calling HopLib:unit_info_manager()
:
UnitInfoManager:all_infos()
Returns a table (indexed by unit key) containing all unit infos.UnitInfoManager:clear_info(unit, [u_key])
Clears the information aboutunit
.UnitInfoManager:get_info(unit, [u_key], [temp])
Returns the information aboutunit
(creates it if it doesn't have it yet).UnitInfoManager:get_user_info(unit, [u_key], [temp])
Returns the user ofunit
(shortcut forUnitInfoManager:get_info(unit):user()
).
Providing the optional u_key
skips the function's internal unit:key()
which might be useful if the unit has already been deleted but you have its key. Setting the temp
argument to true will retrieve the unit information but not save it to the UnitInfoManager
which can be useful if you need the unit info after it has been cleared but don't want to recreate it yet.
The UnitInfoManager
creates and returns UnitInfo
instances, which contain information about the unit. The following functions can be called on a UnitInfo
retrieved from the UnitInfoManager
:
UnitInfo:unit()
Returns the unit.UnitInfo:key()
Returns the unit key.UnitInfo:id()
Returns the unit id.UnitInfo:type()
Returns the type of the unit. Possible values are"player"
,"npc"
,"projectile"
and"sentry"
.UnitInfo:sub_type()
Returns the sub type type of the unit (if available), depending on the main type. Possible values are"local_player"
or"remote_player"
for type"player"
and"team_ai"
or"joker"
for type"npc"
.UnitInfo:name()
Returns the name of the unit.UnitInfo:nickname()
Returns the nickname of the unit (used for jokers and sentries). If it doesn't have one, returns the same asUnitInfo:name()
.UnitInfo:owner()
Returns theUnitInfo
of the unit owner (used for jokers and sentries).UnitInfo:user()
Returns theUnitInfo
of the unit user (currently only used for projectiles). If it doesn't have one, returns itself.UnitInfo:damage()
Returns the amount of damage the unit has dealt.UnitInfo:kills()
Returns the number of kills the unit made.UnitInfo:peer()
Returns the peer object if the unit is of type"player"
.UnitInfo:level()
Returns the level if the unit is of type"player"
.UnitInfo:rank()
Returns the infamy rank if the unit is of type"player"
.UnitInfo:color_id()
Returns the color id of the unit.UnitInfo:is_civilian()
Returnstrue
if the unit is a civilian.UnitInfo:is_special()
Returnstrue
if the unit is a special enemy.UnitInfo:is_boss()
Returnstrue
if the unit is a boss type enemy.UnitInfo:is_female()
Returnstrue
if the unit is female.
HopLib provides the following hooks:
HopLibOnMinionAdded
with parameters(unit, player_unit)
HopLibOnMinionRemoved
with parameters(unit)
HopLibOnUnitDamaged
with parameters(unit, damage_info)
HopLibOnUnitDied
with parameters(unit, damage_info)
HopLib also provides some utility functions:
HopLib:get_game_language()
Returns the language the game is set to as a string.HopLib:is_object_of_class(object, c)
Returnstrue
ifobject
is of classc
, either directly or by inheritance.HopLib:load_assets(assets)
Loads all files in theassets
table. Entries must be tables containingext
,path
andfile
keys and may contain an optionaloverride
key.