This library provides simple wrappers around some OpenGL 4 functionality. It was created for the Advanced GPU Programming course at Brown University.
#include <GL/glut.h>
#include "gl4.h"
Shader shader;
Buffer<vec2> quad;
VAO layout;
void setup() {
shader.vertexShader(glsl(
in vec2 vertex;
out vec2 coord;
void main() {
coord = vertex * 0.5 + 0.5;
gl_Position = vec4(vertex, 0.0, 1.0);
}
)).fragmentShader(glsl(
in vec2 coord;
out vec4 color;
void main() {
color = vec4(coord, 0.0, 1.0);
}
)).link();
quad << vec2(-1, -1) << vec2(1, -1) << vec2(-1, 1) << vec2(1, 1);
quad.upload();
layout.create(shader, quad).attribute<float>("vertex", 2).check();
}
void draw() {
glClear(GL_COLOR_BUFFER_BIT);
shader.use();
layout.draw(GL_TRIANGLE_STRIP);
shader.unuse();
glutSwapBuffers();
}
int main(int argc, char *argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutCreateWindow("Example");
glutReshapeWindow(800, 600);
glutDisplayFunc(draw);
setup();
glutMainLoop();
return 0;
}