galop1n
Specialist Engineer at Treyarch, working on the graphic and the tech side of things. This GitHub is my personal stuff. Nothing here is work related.
Marina Del Rey
Pinned Repositories
bevy_egui
brofiler
C++ Profiler For Games
CompileScore
Visual Studio extension and standalone app for build times and compilation data visualization.
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
dolphin
Dolphin is a GameCube/Wii emulator, allowing you to play games for these two platforms on PC, with improvements.
egui
egui: an easy-to-use immediate mode GUI in pure Rust
egui-wgpu-example
Simple example on how to use egui with wgpu and winit.
egui_stuff
custom widgets and other helpers to use in an egui project
meshless_voro
An implementation of the Meshless Voronoi algorithm (see: https://hal.inria.fr/hal-01927559/file/voroGPU.pdf)
PrimeServer
Pump it Up Prime Server - WIP
galop1n's Repositories
galop1n/dolphin
Dolphin is a GameCube/Wii emulator, allowing you to play games for these two platforms on PC, with improvements.
galop1n/bevy_egui
galop1n/brofiler
C++ Profiler For Games
galop1n/CompileScore
Visual Studio extension and standalone app for build times and compilation data visualization.
galop1n/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
galop1n/egui
egui: an easy-to-use immediate mode GUI in pure Rust
galop1n/egui-wgpu-example
Simple example on how to use egui with wgpu and winit.
galop1n/egui_stuff
custom widgets and other helpers to use in an egui project
galop1n/meshless_voro
An implementation of the Meshless Voronoi algorithm (see: https://hal.inria.fr/hal-01927559/file/voroGPU.pdf)
galop1n/PrimeServer
Pump it Up Prime Server - WIP
galop1n/proc-macro-workshop
Learn to write Rust procedural macros [Rust Latam conference, Montevideo Uruguay, March 2019]
galop1n/react-todo-app
Following a react tutorial