Texture facet of draw statement ignored in 2d displays
lesquoyb opened this issue · 0 comments
lesquoyb commented
Describe the bug
As the title says, when displayed in 2d, the texture
facet of the draw
statement is completely ignored and the objects are displayed in white.
To Reproduce
Steps to reproduce the behavior:
- Open any model using textures, for example
Procedural City.gaml
- change one of the display to
2d
- See error
Expected behavior
Either the texture is applied or at least it is documented in the facet that it won't work in 2d/a warning/info message is shown in the 2d display when a species with an aspect requiring textures is called