Macos-Runner cannot use personal licence
Yaski opened this issue · 2 comments
Orb version
game-ci/unity@1.6.0
Execution environment
- Executor: 'unity/macos-runner'
- Target platform: iOS
- Unity Editor version: '2021.3.27f1'
Bug description
I created personal licence file (Job doesn't run with default licence installed on PC)
And I pass licence as base64 encoded file in 'unity-license-var-name'
When I start the job I get the error:
"No serial detected. Extracting it from the encoded license.
Password:
Too long with no output (exceeded 20m0s): context deadline exceeded"
Expected behavior
I expect that job start with licence provided and without error
I looked at the code and extracted serial code myself. Then passed it in serial variable. But I still get the error:
Detected OS: macOS. Detected Unity serial. Password: Too long with no output (exceeded 20m0s): context deadline exceeded
I guess the reason is using commands "sudo mkdir -p "$unity_license_file_path" in prepare-env.sh script
So it needs to run from superuser for this commands to work.
It is strange because I had licence file installed on PC and I don't need any prepare-env work that is executing each time.
Can we have option to disable "prepare-env" step in that case?
Yes when I changed the daemon to run from 'root' It works ok now. But I am not sure that it is a good idea to run jobs from superuser. At least it is needed only for installing unity and hub and applying licence. It is rare case and can be optimized.