/material-warrior

Where an incremental game meets material design(ish) and, of course, emojis.

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Material Warrior

Where an incremental game meets material design(ish) and, of course, emojis.

Play the game here: http://gamehelp16.github.io/material-warrior/

Changelog:

Version 1.2 (June 12th 2016)

  • Added XP & leveling system (the game might be worth replaying).
  • Added speedrun mode which will be available after completing the game.
  • Some packages will spawn randomly at the beginning area to add some variations to the early game (requires reset).
  • Numbers now have thousand separators.
  • Snakes now stun less often.
  • Cookies now increase your attack damage.
  • Fixed free scissors upgrade bug.
  • Fixed fire overlapping barriers bug.
  • Fixed bug regarding fighting ghosts with low health.
  • Balanced some numbers.
  • Some other fixes and improvements.

Version 1.1.2 (May 10th 2016)

  • Knife bug fixed.

Version 1.1.1 (May 9th 2016)

  • Lowered the price of some items.
  • Lava snake is a little bit slower.

Version 1.1 (May 9th 2016)

  • Tweaked some numbers (enemy hp, prices, etc.) (you probably want to start over the game because of this).
  • A new armor!
  • Changed the ghost heart system a little bit.
  • Lowered spawning chance for entities.
  • Removed the "run away" button.
  • Shorter save code.
  • Added simple instructions.
  • Fixed sprites not appear on the dev console version of the game.
  • Bug fixes and improvements (yea I know this one is kinda annoying, but it's just minor things that you probably won't notice).

Version 1.0 (April 25th 2016)

  • Initial Release.