Implement realistic real-time lighting by dynamically generating reflection maps using a ray-tracing compute pass.
- Note: This sample code project is associated with WWDC22 Session 10101: Go bindless with Metal 3. It's also associated with WWDC21 Session 10286: Explore bindless rendering in Metal and WWDC21 Session 10150: Explore hybrid rendering with Metal ray tracing.
This sample requires the following system and software configuration:
- macOS 13 or later
- iOS 16 or later
- Xcode 14 or later