A work-in-progress decompilation of Mario Party 4.
This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.
Supported versions:
GMPE01_00
: Rev 0 (USA)
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%
.- Also available from the Windows Store.
- Download ninja and add it to
%PATH%
.- Quick install via pip:
pip install ninja
- Quick install via pip:
- Install ninja:
brew install ninja
- Install wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossover
After OS upgrades, if macOS complains about Wine Crossover.app
being unverified, you can unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
- Install ninja.
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
-
Clone the repository:
git clone https://github.com/mariopartyrd/marioparty4.git
-
Initialize and update submodules:
git submodule update --init --recursive
-
Copy your game's disc image to
orig/GMPE01_00
.- Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
- After the initial build, the disc image can be deleted to save space.
-
Configure:
python configure.py
-
Build:
ninja
Once the initial build succeeds, an objdiff.json
should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory
. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py
, splits.txt
or symbols.txt
.