/chronoman

Utility class to simplify use of timers created by setTimeout

Primary LanguageJavaScriptMIT LicenseMIT

chronoman

NPM version Build Status Built with Grunt

Utility class to simplify use of timers created by setTimeout.

Features

  • Support for one-time (like setTimeout) or recurrent (like setInterval) timers.
  • It is possible to repeat action indefinitely (recurrent property), specified number of times (repeatQty property) or depending on result of control function (repeatTest property).
  • Time period (timeout) can be: a fixed value, a random value, an item selected from a list depending on action's execution number, or a value returned from specified function.
  • Action that is called can be a function or an object specifying function and its call's context.
  • Action result is saved in timer's field for further access.
  • Timer's start time, stop time and action execution times are saved in startTime, stopTime and executeTime properties correspondingly.
var timer = new Timer({
    period: [100, 200, 300, 400, 500, {start: 100, end: 500}],
    repeatQty: 100,
    passToAction: true,
    action: function(tmr) {
        console.log("#", tmr.getExecutionQty() + 1, ":", new Date());
    },
    active: true
});
...
timer.stop();

Installation

Node

npm install chronoman
bower install chronoman

AMD, <script>

Use dist/chronoman.js or dist/chronoman.min.js (minified version).

Usage

ECMAScript 6/2015

import Timer from "chronoman";

Node

var Timer = require("chronoman").Timer;

AMD

define(["path/to/dist/chronoman.js"], function(chronoman) {
    var Timer = chronoman.Timer;
    ...
});

Bower, <script>

<!-- Use bower_components/chronoman/dist/chronoman.js if the library was installed by Bower -->
<script type="text/javascript" src="path/to/dist/chronoman.js"></script>
<script type="text/javascript">
    // сhronoman is available via Chronoman field of window object
    var Timer = Chronoman.Timer;
    ...
</script>

Example

var tmrOne = new Timer({
    period: function(timer) {
        return 1000 + (timer.getExecutionQty() * 100);
    },
    action: function(timer) {
        console.log("---> Timer one. ", timer);
        if (! tmrThree.isActive()) {
            tmrThree.start();
        }
    }
});

var tmrTwo = new Timer();
tmrTwo.setPeriod([2000, {start: 1000, end: 1500}])
    .setRepeatQty(9)
    .setPassToAction(true)
    .setAction({
        i: 0,
        execute: function(timer) {
            var nI = ++this.i;
            console.log("Timer two. #", nI, timer);
            tmrOne.setActive(nI % 2 === 1);
        }
    });

var tmrThree = new Timer()
                    .setPeriod(3000)
                    .setRepeatTest(function() {
                        return tmrTwo.isActive();
                    });
tmrThree.onExecute = function() {
    console.log("* Timer three. #", this.getExecutionQty() + 1);
};

tmrTwo.start();

See test/chronoman.js for additional examples.

API

See docs.

Related projects

Inspiration

This module is inspired by qooxdoo's qx.event.Timer class.

Licence

Copyright (c) 2013-2020 Denis Sikuler
Licensed under the MIT license.