YGOCore is a duel server for the popular game YGOPro written in C#.
The main goal of this project is to lower the entry level for new and experienced programmers. The server now runs on windows and linux systems when compiled with mono and supplyed with the native ocgcore.dll/so for that system. A sample client to work with the server can be found here.
- Single, Match and Tag dueling modes.
- Joining games in progress.
- Semi-automatic match making system.
- Duel setting customization.
To run the server you will require the card scripts, database and the banlist, check the following file/folder structure for a better understanding:
In order for users out side your LAN to connect to the server you will need to port forward the relevant port, in this case port 8911
is used by default.
The server is designed in such a way that when new card effects and rulings are added to the game just recompiling ocgcore.dll
from Fluorohydride/ygopro will continue keep the server compatible with all YGOPro clients. You can download a precompiled version of ocgcore from the release section but this version might not be the latest version available, if possible always recompile. If you have handshuffling enabled you will need a ocgcore.dll
from Buttys/ygopro after the relivant and latest changes have been merged down.
##Configuration##
ygoserver.exe
takes two parameters, a port, and a *.ini
format configuration file with these configurations. Without parameters YGOCore will look for the above file structure after tying to load config.txt. For example c:\ygocore\ygoserver.exe 9101 alternative-configuration.ini
. Will start the server on port 9101
ignoring the configuration files serverport
and load alternative-configuration.ini
and not config.txt
.
serverport
what server port to listen on, default8911
path
default realitive path, default '.'.scriptfolder
path to the script folder default `script'.cardcdb
path to the card database defaultcards.cdb
.banlist
path to the banlist file defaultlflist.conf
.errorlog
enable logging to file on fatal error, default trueconsolelog
enable console logging, default truehandshuffle
enable disable hand shuffling, do not use with out the Buttys/ygoproocgcore.dll
and not Fluorohydride/ygoproautoendturn
enable auto ending the turn of players that run over time.clientversion
set the version of the core is expectingsplashscreen
enable disable the startup art, default enabled. Requiresconsolelog
stdoutsupport
enable additional standard streams API support for MyCard and SalvationDevelopment, and new programmers that do not wish to develop against YGOPro's TCP network protocols.
##Standard Streams API##
The ygocore and the management software communicate via standard streams or TCP network. The core signals the management software its current state via a specific API, standard out stream comes via the console/terminal, these signals should not be confused with debug messages. Each call starts with ::::
to check for if you are programming against it, this is an indication of a standard stream API call and not a debug message.
::::network-ready
signal that the core has loaded and is listening on its given port::::network-end
signal that the game has ended, ie kill core request.::::join-slot|#|PlayerName
PlayerName has joined the duel in slot #.::::left-slot|#|PlayerName
PlayerName has left the duel in slot #.::::spectator|#
number of spectators where # is an integer.::::lock-slot|#|bool
slot #'s deck is locked in/out, andbool
is True orFalse
.::::startduel
RPS has started, this signals that the game has started.::::endduel|WinningPlayerSlot#|Reason
the winning player slot integer, and how they won.::::chat|PlayerName|msg
PlayerName sent a message containing the text ofmsg
. If the server speaks PlayerName is[Server]
.
By default these commands are off. Requires stdoutsupport = true
in the config.txt be set to true. For more information see the wikipedia article about it.