/MGBoxKit

Simple, quick iOS tables, grids, and more

Primary LanguageObjective-COtherNOASSERTION

Simple, quick iOS tables, grids, more

Designed for rapid table and grid creation with minimal code, easy customisation, using modern blocks based design patterns, and without need for fidgety tweaking or awkward design patterns.

Includes blocks based gesture recognisers, observers, control events, and custom events.

MGBox, MGScrollView, and MGButton can also be used as generic UIView wrappers to get the benefits of view padding, margins, and zIndex, amongst others.

API Reference, Guides, and Changelog

Layout Features

  • Table layouts (similar to UITableView, but less fuss)
  • Grid layouts (similar to UICollectionView, but less fuss)
  • Optional box offscreen culling and reuse
  • Table rows automatically layout NSStrings, UIImages, NSAttributedStrings, and multiline text
  • Table rows accept Mush lightweight markup for bold, italics, underline, and monospace
  • Animated adding/removing/reordering rows, boxes, sections, etc
  • CSS-like margin, padding, zIndex, fixedPosition, and more
  • Separate top/right/bottom/left borders
  • Optional asynchronous blocks based layout
  • Automatically keeps input fields above the keyboard
  • Optional scroll view box edge snapping

Code Convenience Features

  • Blocks based tap, swipe, and hold gesture recognisers
  • Blocks based custom event observing and triggering
  • Blocks based UIControl event handlers
  • Blocks based keypath observers
  • UIView easy frame accessors

Easy Setup (easy)

  1. Add the MGBoxKit folder to your project. (ARC required)
  2. Add the CoreText and QuartzCore frameworks to your project.

Example Screenshots

Complex tables, sections, and grids created with simple code.

From the Demo App

Demo App Screenshot

From IfAlarm

IfAlarm Screenshot 1 IfAlarm Screenshot 2

From Flowies

Flowies Screenshot 1

Example Usage

Note: For more complete documentation and examples please check the API Reference and Guides.

Building a Table (Similar to UITableView)

Create a Scroll View:

MGScrollView *scroller = [MGScrollView scrollerWithSize:self.bounds.size];
[self.view addSubview:scroller];

Add a Table Section:

MGBox *section = MGBox.box;
[scroller.boxes addObject:section];

Add Some Rows:

// a default row size
CGSize rowSize = (CGSize){304, 40};

// a header row
MGLine *header = [MGLine lineWithLeft:@"My First Table" right:nil size:rowSize];
header.leftPadding = header.rightPadding = 16;
[section.boxes addObject:header];

// a string on the left and a horse on the right
MGLineStyled *row1 = [MGLine lineWithLeft:@"Left text" 
    right:[UIImage imageNamed:@"horse.png"] size:rowSize];
[section.boxes addObject:row1];

// a string with Mush markup
MGLine *row2 = MGLine.line;
row2.multilineLeft = @"This row has **bold** text, //italics// text, __underlined__ text, "
    "and some `monospaced` text. The text will span more than one line, and the row will "
    "automatically adjust its height to fit.|mush";
row2.minHeight = 40;
[section.boxes addObject:row2];

Animate and Scroll the Section Into View

[scroller layoutWithSpeed:0.3 completion:nil];
[scroller scrollToView:section withMargin:8];

Build a Grid (Similar to UICollectionView or CSS's float:left)

Create the Grid Container:

MGBox *grid = [MGBox boxWithSize:self.bounds.size];
grid.contentLayoutMode = MGLayoutGridStyle;
[scroller.boxes addObject:grid];

Add Some Views to the Grid:

// add ten 100x100 boxes, with 10pt top and left margins
for (int i = 0; i < 10; i++) {
    MGBox *box = [MGBox boxWithSize:(CGSize){100, 100}];
    box.leftMargin = box.topMargin = 10;
    [grid.boxes addObject:box];
}

Animate and Scroll the Grid Into View:

[grid layoutWithSpeed:0.3 completion:nil];
[scroller layoutWithSpeed:0.3 completion:nil];
[scroller scrollToView:grid withMargin:10];

Animated and Asynchronous Layout

All MGBoxes, MGScrollViews, and subclasses support two layout methods (layout, layoutWithSpeed:completion:) and two async layout block properties (asyncLayout and asyncLayoutOnce).

[box layout]

Layout the box's children (and all descendents) without animation.

[box layoutWithSpeed:completion:]

Same as above, but with child boxes animated between previous and new computed positions, fading new boxes in, and fading removed boxes out. Child boxes will have their unanimated layout method called. If you want a child box to also animate the positioning of its children in the same drawing pass, call its layoutWithSpeed:completion: method first.

[grid layoutWithSpeed:0.3 completion:nil];
[scroller layoutWithSpeed:0.3 completion:nil];

box.asyncLayout and box.asyncLayoutOnce

asyncLayout blocks are performed on every call to layout or layoutWithSpeed:completion:.

box.asyncLayout = ^{

    // do slow things on a background thread
    NSLog(@"things things things");

    // update the box presentation back in UI land
    dispatch_async(dispatch_get_main_queue(), ^{
        NSLog(@"that took a while!");
    });    
};

asyncLayoutOnce blocks are performed only on the first call to layout or layoutWithSpeed:completion:, thus are useful for initial table or grid setup, when things like loading data over the network might be a performance factor.

box.asyncLayoutOnce = ^{

    // do slow things once, on a background thread
    NSLog(@"things things things");

    // update the box presentation back in UI land
    dispatch_async(dispatch_get_main_queue(), ^{
        NSLog(@"aaand we're done");
    });
};

Assign a specific queue to the asyncQueue property if you want to use a different priority or perhaps perform a bunch of expensive processes in serial.

dispatch_queue_t queue = dispatch_queue_create("SerialQueue", DISPATCH_QUEUE_SERIAL);
for (MGBox *box in scroller.boxes) {
    box.asyncQueue = queue;
}

MGBox's CSS-like Positioning and Stacking

Margins and Padding

When layout or layoutWithSpeed:completion: is called, each descendent box in the tree is positioned according to the container box's contentLayoutMode (ie table or grid), taking into account the container's padding and the child's margins.

Getters and setters are provided for:

  • padding (UIEdgeInsets)
  • margin (UIEdgeInsets)
  • leftPadding, topPadding, rightPadding, bottomPadding
  • leftMargin, topMargin, rightMargin, bottomMargin

Z-Index

The same as in CSS. The zIndex property of MGBox affects the stacking order of boxes during layout.

Fixed Positioning

Set a box's fixedPosition property to a desired CGPoint to force it to stay in a fixed position when its containing MGScrollView scrolls.

Attached Positioning

Assign another view to a box's attachedTo property to force the box to position at the same origin. Optionally adjust the offset by fiddling with the box's top and left margins.

MGBox Borders

MGBox provides setters for individual top/right/bottom/left border colours, as well as a built in etched border style.

Set border colours individually with topBorderColor, etc. Set all border colours in one go with borderColors, like thus:

MGBox *box = MGBox.box;

// all borders the same colour
box.borderColors = UIColor.redColor;

// individual colours (order is top, left, bottom, right)
box.borderColors = @[
  UIColor.redColor, UIColor.greenColor, 
  UIColor.blueColor, UIColor.blackColor
];

The borderStyle property provides etched borders. Like thus:

// just top and bottom etches (as you'd see in a table row)
box.borderStyle = MGBorderEtchedTop | MGBorderEtchedBottom;

// borders on all sides except left
box.borderStyle = MGBorderEtchedAll & ~MGBorderEtchedLeft;

// no borders
box.borderStyle = MGBorderNone;

Blocks Based Observers, Custom Events, Control Events, and Gestures

Tap, Swipe, and Hold

Simply assign a block to the appropriate property. You can toggle them on and off with tappable, swipable, longPressable booleans. Access the gesture recognisers directly through the tapper, swiper, and longPresser properties.

box.onTap = ^{
    NSLog(@"you tapped my box!");    
};
box.onSwipe = ^{
    NSLog(@"you swiped, m'lord?");
};
box.onLongPress = ^{
    NSLog(@"you can let go now.");
};

Blocks Based Observers

NSObject+MGEvents provides blocks based observing for all objects' keypaths. No more worrying about crashes caused by dangling observers after dealloc.

[earth onChangeOf:@"isFlat" do:^{
    if (earth.isFlat) {
        NSLog(@"the earth is now flat");
    } else {
        NSLog(@"the earth is no longer flat.");
    }
}];

Blocks Based Custom Events

NSObject+MGEvents provides the ability to define custom events, assign block handlers, and trigger the events when you see fit.

[earth on:@"ChangingShape" do:^{
    NSLog(@"the earth is changing shape");
}];

[earth trigger:@"ChangingShape"];

Blocks Based UIControl Event Handlers

UIControl+MGEvents provides a nice easy onControlEvent:do: method for all UIControls, which frees you from the muck of adding targets, selectors, etc.

[button onControlEvent:UIControlEventTouchUpInside do:^{
    NSLog(@"i've been touched up inside. golly.");
}];

Blocks Based Touch Event Handlers

MGBox provides block properties for touch events: onTouchesBegan, onTouchesEnded, and onTouchesCancelled.

box.onTouchesBegan = ^{
    NSLog(@"the finger is down");
};
box.onTouchesEnded = box.onTouchesCancelled = ^{
    NSLog(@"the finger is up");
};

UIView+MGEasyFrame Category

Fussing about with view frames can be tedious, especially when all you want to do is change a width or height, or know where the bottom right corner is.

UIView+MGEasyFrame provides getters and setters for:

  • size, width, height
  • origin, x, y

CGPoint getters for:

  • topLeft, topRight, bottomRight, bottomLeft

And CGFloat getters for:

  • top, right, bottom, left

Subclassing Tips

While MGLine and MGScrollView rarely need subclassing, it's often useful to subclass MGBox when building things like items in a grid container, or for any generic views that you might want to layout using MGBox style layout rules (eg margins, zIndex, etc).

Also, if you want to create a custom table section style, you'll want to subclass MGTableBox, looking at MGTableBoxStyled as an example.

All MGBoxes have a convenience setup method which is called from both initWithFrame: and initWithCoder:, thus making it a good location to apply any custom styling such as shadows, background colours, corner radiuses, etc. You should probably call [super setup] in here.

Additionally you might want to override the standard layout method, if you want to perform some tasks before or after layout. You should almost certainly call [super layout] in your custom layout method.

If your custom MGBox has a shadow, it's useful to adjust its shadowPath in the layout method, after [super layout], because shadows without shadowPaths make iOS cry.

The Difference Between 'boxes' and 'subviews'

This distinction can present an occasional trap. When layout or layoutWithSpeed:completion: are called, the layout engine only applies MGBox layout rules to boxes in the container's boxes set. All other views in subviews will simply be ignored, with no MGBox style layout rules applied (their zIndex will be treated as 0).

All MGBoxes that are subviews but are not in boxes will be removed during layout. Any MGBoxes in boxes that are not yet subviews will be added as subviews.

So as a general rule of thumb: Put MGBoxes into boxes, everything else into subviews, then call one of the layout methods when you're done. As long as you stick to that, you won't get tripped up.

MGLine

MGLine is essentially a table row, although it can also be used more generically if it takes your fancy.

Although MGLine is an MGBox subclass, it instead sources its content views from leftItems, middleItems, and rightItems.

The items arrays can contain NSStrings, UIImages, or any arbitrary UIViews you want to add to the line (eg switches, sliders, buttons, etc).

MGLine Multiline Text

MGLine can automatically wrap long strings, as well as mix and match them with other items in the same line. For example you might want multiline text on the left and an image on the right, or vice versa.

MGLine *line1 = [MGLine lineWithMultilineLeft:@"a long string on the left" 
    right:[UIImage imageNamed:@"Sharonda"] width:320 minHeight:40];
MGLine *line2 = [MGLine lineWithleft:[UIImage imageNamed:@"Felicia" 
    multilineRight:@"a long string on the right" width:320 minHeight:40];

Any string containing a newline char will be treated as multiline, so as a shorthand you can also do something like this:

MGLine *line = [MGLine lineWithLeft:@"a long string\n" right:nil];

MGLine Mush Text Markup and Attributed Strings

MGLine can automatically parse Mush markup into bold, italics, underlined, and monospaced attributed strings. It will also accept any given NSAttributedString. Append "|mush" to any string to pass to MGLine to indicate that you want it parsed.

MGLineStyled *line1 = MGLineStyled.line;
line1.font = [UIFont fontWithName:@"HelveticaNeue" size:16];
line1.leftItems = (id)@"**Some bold on the left**|mush";
line1.rightItems = (id)@"//Some italics on the right//|mush";

MGLineStyled *line2 = MGLineStyled.line;
line2.font = [UIFont fontWithName:@"HelveticaNeue" size:16];
line2.multilineLeft = @"Pretend this is a //very long string//, and pretend it "
  "has some reason to include `some monospaced text`.|mush";
line2.minHeight = 40;

Note that iOS 6 is required to use NSAttributedString in a UILabel, so MGLine will fall back to presenting plain old strings on iOS 5 devices (with the markup stripped out).

MGLine Side Precedence

The sidePrecedence property decides whether content on the left, right, or middle takes precedence when space runs out. UILabels will be shortened to fit. UIImages and UIViews will be removed from the centre outwards if there's not enough room to fit them in.

MGLine Fonts, Text Colours, Text Shadows, and Text Alignment

The font, middleFont, and rightFont properties define what fonts are used to wrap NSStrings. If no right or middle font is set, the main font value is used.

The textColor, middleTextColor, and rightTextColor properties are fairly self explanatory. Again, if a right or middle colour isn't set, the main textColor value is used.

The textShadowColor, middleTextShadowColor, and rightTextShadowColor properties follow the trend.

The leftTextShadowOffset, middleTextShadowOffset, rightTextShadowOffset properties define text shadow offsets. They all default to {0, 1}.

The properties leftItemsTextAlignment, middleItemsTextAlignment, rightItemsTextAlignment are passed on to the labels created for your strings.

MGLine Item Padding

The itemPadding property defines how much padding to apply to the left and right of each item. This is added to the leftMargin and rightMargin values of any MGBoxes you might have added as line items.

MGLine Min and Max Height

By default the minHeight and maxHeight properties are both zero, thus causing the line's size to be unchanged by the size of its contents. But if either of them is non-zero, the line height will adjust to fit the highest content item, within the given bounds.

A maxHeight of zero when minHeight is non-zero allows the line to increase in height without restriction.

MGLine *line = [MGLine lineWithLeft:@"a really long string\n" right:nil];
line.minHeight = 40; // the line will be at least 40 high
line.maxHeight = 0; // the line will grow as high as it needs to accommodate the string

MGTableBox, MGTableBoxStyled

MGTableBox is a thin wrapper of MGBox which you can mostly pretend doesn't exist, unless you want to create a custom table section style. In which case you will want to subclass it.

MGTableBoxStyled is a styled subclass of MGTableBox, which provides the default table style you see in the screenshots and demo app.

When using these classes for table sections, add your rows (eg MGLine objects) to their topLines, middleLines, and bottomLines arrays (instead of the standard boxes set).

MGScrollView

MGScrollView Input Fields Above Keyboard

MGScrollViews will by default automatically scroll to keep any selected input field visible when the keyboard appears. You can adjust the amount of margin with the keyboardMargin property, and disable the feature with the keepFirstResponderAboveKeyboard property.

MGScrollView Box Edge Snapping

You might like this for your project, or it might annoy you. It's one of those things.

When You Make the Scroll View:

scroller.delegate = self;

In Your ViewController.h:

Own up to being a UIScrollViewDelegate

@interface ViewController : UIViewController <UIScollViewDelegate>

In Your ViewController.m:

- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
    [(id)scrollView snapToNearestBox];
}

- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView
                  willDecelerate:(BOOL)decelerate {
    if (!decelerate) {
        [(id)scrollView snapToNearestBox];
    }
}

Take a Screenshot of Your Box (with OS X screenshot style drop shadow)

UIImage *screenshot = [box screenshot:0]; // 0 = device scale, 1 = old school, 2 = retina

License

No need to give credit or mention MGBox in your app. No one reads those things anyway. The license is otherwise BSD standard.

More

There's a few more undocumented features, if you're the type to go poking around the source. Enjoy!