/ffmpeg-kit

FFmpeg Kit for applications. Supports Android, iOS, macOS, React Native and tvOS. Supersedes MobileFFmpeg and react-native-ffmpeg.

Primary LanguageCGNU General Public License v3.0GPL-3.0

FFmpegKit GitHub release Maven Central CocoaPods npm

FFmpeg Kit for applications.

1. Features

  • Scripts to build FFmpeg libraries
  • FFmpegKit wrapper library to run FFmpeg/FFprobe commands in applications
  • Supports native platforms: Android, iOS, macOS and tvOS
  • Supports hybrid platforms: React Native
  • Based on FFmpeg v4.5-dev with optional system and external libraries
  • 8 prebuilt binary packages available at Github, Maven Central, CocoaPods and npm
  • Licensed under LGPL 3.0, or GPL v3.0 if GPL licensed libraries are enabled

2. Android

See Android to learn more about FFmpegKit for Android.

3. iOS, macOS, tvOS

See Apple to use FFmpegKit on Apple platforms (iOS, macOS, tvOS).

4. React Native

See React Native to learn more about FFmpegKit for React Native.

5. Build Scripts

Use android.sh, ios.sh, macos.sh and tvos.sh to build FFmpegKit for each native platform.

All scripts support additional options to enable optional libraries and disable platform architectures.

6. FFmpegKit Library

FFmpegKit is a wrapper library that allows you to easily run FFmpeg/FFprobe commands in applications. It provides additional features on top of FFmpeg to enable platform specific resources, control how commands are executed and how the results are handled.

Android library of FFmpegKit has a Java API, Apple libraries (iOS, macOS, tvOS) have an Objective-C API and React Native library provides a JavaScript API, which are identical in terms of features and capabilities.

7. Packages

There are eight different ffmpeg-kit packages distributed on Github, Maven Central, CocoaPods and npm. Below you can see which system libraries and external libraries are enabled in each one of them.

Please remember that some parts of FFmpeg are licensed under the GPL and only GPL licensed ffmpeg-kit packages include them.

min min-gpl https https-gpl audio video full full-gpl
external libraries - vid.stab
x264
x265
xvidcore
gmp
gnutls
gmp
gnutls
vid.stab
x264
x265
xvidcore
lame
libilbc
libvorbis
opencore-amr
opus
shine
soxr
speex
twolame
vo-amrwbenc
dav1d
fontconfig
freetype
fribidi
kvazaar
libass
libiconv
libtheora
libvpx
libwebp
snappy
dav1d
fontconfig
freetype
fribidi
gmp
gnutls
kvazaar
lame
libass
libiconv
libilbc
libtheora
libvorbis
libvpx
libwebp
libxml2
opencore-amr
opus
shine
snappy
soxr
speex
twolame
vo-amrwbenc
dav1d
fontconfig
freetype
fribidi
gmp
gnutls
kvazaar
lame
libass
libiconv
libilbc
libtheora
libvorbis
libvpx
libwebp
libxml2
opencore-amr
opus
shine
snappy
soxr
speex
twolame
vid.stab
vo-amrwbenc
x264
x265
xvidcore
android system libraries zlib
MediaCodec
ios system libraries bzip2
AudioToolbox
AVFoundation
iconv
VideoToolbox
zlib
macos system libraries bzip2
AudioToolbox
AVFoundation
Core Image
iconv
OpenCL
OpenGL
VideoToolbox
zlib
tvos system libraries bzip2
AudioToolbox
iconv
VideoToolbox
zlib
  • AVFoundation is not available on tvOS
  • VideoToolbox is not available on LTS releases of iOS and tvOS

8. Versions

FFmpegKit binaries generated use the same major and minor version numbers as the upstream FFmpeg project.

The exact version number of FFmpeg is obtained using git describe --tags. dev part in the version string indicates that FFmpeg source code is cloned from the FFmpeg master branch.

Platforms FFmpegKit Version FFmpeg Version Release Date
React Native 4.5.0 4.5-dev-2008 Oct 01, 2021
Android
Apple
4.5 4.5-dev-2008 Sep 18, 2021
Android
Apple
4.5.LTS 4.5-dev-2008 Sep 18, 2021
Android
Apple
4.4 4.4-dev-3015 Mar 03, 2021
Android
Apple
4.4.LTS 4.4-dev-3015 Mar 03, 2021

9. LTS Releases

FFmpegKit binaries are published in two release variants: Main Release and LTS Release.

  • Main releases include complete functionality of the library and support the latest SDK/API features.

  • LTS releases are customized to support a wider range of devices. They are built using older API/SDK versions, so some features are not available on them.

This table shows the differences between two variants.

Main Release LTS Release
Android API Level 24 16
Android Camera Access Yes -
Android Architectures arm-v7a-neon
arm64-v8a
x86
x86-64
arm-v7a
arm-v7a-neon
arm64-v8a
x86
x86-64
iOS Min SDK 12.1 9.3
iOS VideoToolbox Yes -
iOS AVFoundation Yes -
iOS Architectures arm64
arm64-simulator
arm64-mac-catalyst
x86-64
x86-64-mac-catalyst
armv7
arm64
i386
x86-64
iOS Bundle Format XCFrameworks Frameworks
macOS Min SDK 10.15 10.11
macOS AVFoundation Yes -
macOS Architectures arm64
x86-64
x86-64
macOS Bundle Format XCFrameworks Frameworks
tvOS Min SDK 11.0 9.2
tvOS VideoToolbox Yes -
tvOS Architectures arm64
x86-64
arm64-simulator
arm64
x86-64
tvOS Bundle Format XCFrameworks Frameworks

10. Documentation

A more detailed documentation is available under Wiki.

11. Test Applications

You can see how FFmpegKit is used inside an application by running test applications created under FFmpegKit Test project.

All applications are identical and supports command execution, video encoding, accessing https urls, encoding audio, burning subtitles, video stabilisation, pipe operations and concurrent command execution.

12. License

FFmpegKit is licensed under the LGPL v3.0. However, if source code is built using the optional --enable-gpl flag or prebuilt binaries with -gpl postfix are used, then FFmpegKit is subject to the GPL v3.0 license.

13. Patents

It is not clearly explained in their documentation, but it is believed that FFmpeg, kvazaar, x264 and x265 include algorithms which are subject to software patents. If you live in a country where software algorithms are patentable then you'll probably need to pay royalty fees to patent holders. We are not lawyers though, so we recommend that you seek legal advice first. See FFmpeg Patent Mini-FAQ.

openh264 clearly states that it uses patented algorithms. Therefore, if you build ffmpeg-kit with openh264 and distribute that library, then you are subject to pay MPEG LA licensing fees. Refer to OpenH264 FAQ page for the details.

14. Contributing

Feel free to submit issues or pull requests.

Please note that main includes only the latest released source code. Changes planned for the next release are developed under the development branches (development for native platforms, development-react-native for react-native). Therefore, if you want to create a pull request, please open it against them.

15. See Also