In Elixir Wordle, players try to guess an Elixir-related word based on the frequency of its letters in a web-based game. The goal is to select the correct letters and arrange them in the correct order.
Each day, a random word is chosen, and players are given two clues to help them guess the word:
- The length indicated by a number of blank spaces.
- A short phrase.
Players have 6 attempts to guess the word, and if the word is of the correct length and a valid Elixir-related word, feedback is provided.
Incorrect letters are displayed in gray (⬜), correct letters in yellow (🟨), and correctly placed letters in green (🟩).
The game continues until the player successfully guesses the word or exhausts all attempts. Finally, the word is revealed and some information is given regarding it.
CLUE: "Datatype"
⬜⬜⬜⬜⬜ length(word) => 5
⬜🟨⬜⬜🟨 Trying... 'FLOAT' => Now you know that contains 'L' and 'T'.
🟨⬜⬜🟨⬜ Trying... 'LISTS'
🟩⬜⬜🟨⬜ Trying... 'TREES' => Now you that the word starts with 'T'.
🟩🟩🟩🟩🟩 Trying... 'TUPLE' => Nice! :)
INFO: Did you know that tuples store elements contiguously in memory?
This means accessing a tuple element by index or getting the tuple size is a fast operation.To access additional information about design, follow the link.
Your contributions to this project are highly valued. If you have a suggestion for a new feature or encounter a bug, kindly open an issue or submit a pull request.