gcherchi/FastAndRobustMeshArrangements
This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-point Arithmetic" by G. Cherchi, M. Livesu, R. Scateni and M. Attene (SIGGRAPH Asia 2020).
C++MIT
Issues
- 1
Triangulation is an endless loop
#24 opened by GridGeneration - 6
- 8
- 3
General instability on complex meshes
#22 opened by proc-sim - 13
segfault on 996816.stl
#19 opened by sloriot - 2
Byte ambiguous symbol using Visual Studio 2019
#17 opened by diwot - 1
Can we track new triangle for source triangle?
#12 opened by ihsienlee - 5
[Question] Clang's IEEE 754 compliance
#8 opened by artem-ogre - 6
Some technical questions
#11 opened by qnzhou - 1
[Question] Mesh booleans application
#9 opened by artem-ogre - 1
Directory fails
#3 opened by petrasvestartas - 0
Ball Pivoting
#6 opened by petrasvestartas - 3
Remove interior geometry?
#5 opened by mdmaas - 4
Example file
#2 opened by petrasvestartas