C++ .ppm image renderer using raytracing to populate pixels.
Hello! This is a computer graphics demo that I worked on during Autumn 2021. Its a
very simple project; using the raytracing graphics rendering algorithm, I made a program
that renders an image in the .ppm image format. For your convenience, I do have a snippet
of what the final product looks like (the FOV is set to 70 and each Ray can reflect/refract
a maximum of 5 times). See: RTXDemo1.jpeg.
If you want to see more of my work, please check out my website.
Have a great day!