gdquest-demos/godot-3d-mannequin

Re-rig the mannequin to export game-friendly animation

NathanLovato opened this issue · 1 comments

We're having trouble with export with Rigify, it'd take some code to make the rig game-friendly on export.

I've started using autorig pro to re-rig and retarget the original character animation, taking the character from 150+ joints to 44.

Screenshot from 2019-11-25 10-50-29

Done with 7459dba