gdquest-demos/godot-3d-mannequin
An Open Source 3d character and character controller for the Godot game engine
C#NOASSERTION
Issues
- 4
Mannequin does not show up in the Editor built-in AssetLib browser
#47 opened by golddotasksquestions - 0
- 3
The right thigh is rotated outwards
#19 opened by NathanLovato - 0
mannequiny-0.4.0.blend animation is off
#46 opened by Crogarox - 1
Workaround For Collisions
#45 opened - 0
- 0
Player model vibrates on 144Hz monitor
#41 opened by Braboware - 12
Make the rig easier to export for everyone
#40 opened by NathanLovato - 4
Movement speed coupled to camera orientation
#39 opened by maystey - 10
Slope Support
#25 opened by bitmammoth - 1
- 3
CAMERA: Camera y inversion can't be toggled by pressing the intended input during gameplay
#35 opened by HeroFoxtrot - 7
CameraRig.tscn changes unexpectedly in filesystem based on property updates
#34 opened by hammerandtongs - 8
Towards more open source prototype assets
#33 opened by Nodragem - 1
- 3
Memory leakage in project, even in editor
#30 opened by qarmin - 2
Godot 3.2 release exception
#29 opened by pcholt - 0
- 0
- 0
Add root motion support
#23 opened by NathanLovato - 2
Animations blending
#26 opened by DevMagicLord - 3
Can't open the project
#24 opened by ciction - 0
Update the screenshots
#20 opened by NathanLovato - 0
- 0
Add jump and fall animations
#11 opened by NathanLovato - 0
- 8
Use gltf 2.0 for the mesh instead of escn
#13 opened by NathanLovato - 1
- 1
- 0
Character stutters and gets locked into Idle/Run states at a certain angle against walls and in corners
#14 opened by NathanLovato - 0
Prepare for release on the asset library
#7 opened by NathanLovato - 0
Review and possibly simplify the code
#6 opened by NathanLovato - 4
- 16
3rd-person camera
#3 opened by NathanLovato - 9
Character movement
#4 opened by NathanLovato