gdquest-demos/godot-3d-mannequin

Workaround For Collisions

Opened this issue · 1 comments

Currently the collisions work poorly visually. The head and parts of characters body are getting inside the wall.

I don't know if this is within the scope of the example but do you plan to address it?

You'd typically solve that with more animations to have the character touch the wall. If you made the collision shape larger then the controls would feel off.

Currently we're not looking to add that or work much more on the character but if an animator wants to contribute they're welcome.