Issues
- 5
Default program fails to run on Fedora 39
#93 opened by mxruben - 0
World streaming
#90 opened by gecko0307 - 0
Simplified rendering mode
#39 opened by gecko0307 - 4
Port stb_image to D?
#76 opened by gecko0307 - 3
- 3
Developer experience of using newton-dynamics
#82 opened by 0xEAB - 1
1D and 3D textures support
#84 opened by gecko0307 - 1
Hald CLUT support
#88 opened by gecko0307 - 2
Install Nuklear is meaningless
#81 opened by paulfurber - 3
Dagon doesn't catch a mouse in wayland.
#86 opened by barinov274 - 0
Update Newton binding
#87 opened by gecko0307 - 1
Planar reflection
#60 opened by gecko0307 - 1
More built-in shapes
#43 opened by gecko0307 - 1
KTX support
#85 opened by gecko0307 - 1
Support OBJ groups
#78 opened by gecko0307 - 1
Texture channel mixer function
#83 opened by gecko0307 - 0
glTF support
#38 opened by gecko0307 - 1
Texture system redesign
#71 opened by gecko0307 - 3
OpenGL error 1282: GL_INVALID_OPERATION
#72 opened by smarchevsky - 9
Vulkan support
#68 opened by Duel05 - 0
Check if shader file exists before loading
#79 opened by gecko0307 - 2
Virtual Reality (VR) support
#67 opened by WebFreak001 - 6
GLSL Error - Different sampler types for same sample texture unit in fragment shader.
#77 opened by EricPoggel - 6
Getting Started steps fails with linking errors on __stdio_common_vfprintf, __chkstk, and __stdio_common_vswprintf
#74 opened by EricPoggel - 0
- 2
Crash when loading obj file with quads
#73 opened by JakeCoxon - 2
stb fails to link under linux
#70 opened by creutzerb - 2
Nuklear Errors
#62 opened by Dmunch04 - 2
Major redesign
#54 opened by gecko0307 - 1
It is possible to use Dagon as a 2D engine ?
#64 opened by Tichau - 2
Need new release for dlang CI
#66 opened by thewilsonator - 3
Adding textLine causes an error
#58 opened by infinityplusb - 3
Invalid operation in active samplers
#49 opened by isaacs-dev - 3
- 4
Nuklear library not found
#57 opened by DeenOConnor - 3
Need more details in documentation.
#42 opened by aferust - 2
entity rotation causes disposition of scale.
#45 opened by aferust - 0
Make Nuklear and Freetype optional
#53 opened by gecko0307 - 0
Terrain improvements
#37 opened by gecko0307 - 0
Sky and environment mapping improvements
#29 opened by gecko0307 - 2
Glyph ranges detection
#47 opened by Timu5 - 2
Loading texture images from embedded sources such as base64 string or/and raw data pointer with dimensions
#48 opened by aferust - 6
- 1
Irradiance probes
#36 opened by gecko0307 - 0
Configuration files
#40 opened by gecko0307 - 1
- 1
Use BindBC
#34 opened by gecko0307 - 1
- 1
Ununtu 16.04 compilation error
#27 opened by aberba - 1
How to build the engine on linux ?
#26 opened by DraGiuS