A loot table randomizer inspired by SethBling's, but modifies the loots a bit, so that the game is statistically guaranteed to be finishable. By removing the killed_by_player
conditions from items, we can make sure they drop something even if they are blocks/chests/etc.
- Download a binary for you system from Releases
- Put the loot table directory (
loot_table
) in the same directory, where the binary is - Run the binary
The script shuffles the drop tables in place, so you just need to put the loot table in a data pack and put it in the datapacks
directory (%appdata%/.minecraft/saves/<world>/datapacks
).
- Clone the project
- Send pull requests!