shooter.io
shooter.io is a network based multiplayer space shooter game.
shooter-server
The shooter-server
is a Go program that runs a universe for space ships that
can shoot and destroy each other.
It also accepts incoming websockets connections, assigns each connection its own ship, and lets the user control her ship.
shooter-html5
The shooter-html5 repo is a HTML5 client that uses canvas, javascript and Websockets to render the game with instructions that arrive from the server.
How to run the server with vagrant?
cd ~/projects
git clone https://github.com/xiam/shooter-vagrant.git
vagrant up
# Go grab some coffee.
Open 10.2.2.10
in your browser!
See shooter-vagrant.
How to run the server manually?
cd ~/projects
git clone https://github.com/xiam/shooter-server.git
cd shooter-server
make
cd src
go get -d
make
MONGO_HOST="10.0.0.123" ./shooter-server -listen 127.0.0.1:3223
Now you have a running shooter-server
that creates a virtual universe for
space ships, see shooter-html5 for a client to interact with this
universe.
Note that, in order to connect to the shooter-server
, you may change a variable
within the shooter-html5/src/js/main.js
file. For instance, this line
var WEBSOCKET_SERVICE = 'ws://127.0.0.1:3223/w/';
will instruct the client to connect to the shooter-server
that is listening
on 127.0.0.1:3223
.
Current state
- This a work in progress.
- Code is still messy and undocumented.
- I'd like to create a native client for mobile too.
- I'd like to experiment with UDP messages instead of TCP websockets.
- Server has been tested with go1.2 under Linux and OSX.
License
Copyright 2014 José Carlos Nieto
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http:>www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.