/Wrecker

Voxel Engine and Game

Primary LanguageC#MIT LicenseMIT

Wrecker

Voxel Engine and Game

A voxel engine (Clunker) and game (Wrecker). Written in C# with Veldrid, bepuphysics v2, and DefaultECS

The engine currently features

  • Procedural voxel terrain (w/ place holder generation algorithm)
  • Voxel editing
  • Sunlight propogation and lighting
  • Voxel grids as physics entities which can move throughout the world

This video demonstrates the engine's dynamic voxel entities Voxel Engine Demo

This video demonstrates the voxel editing and sunlight propogation Editing and Sunlight