/NodeIDs

Standard node ids used across all Geode mods

Primary LanguageC++

NodeIDs

Standard node IDs for layers in Geode.

Whenever you hook a layer in Geode and want to add stuff to it, in order to preserve compatability with other mods, you should always use node IDs rather than objectAtIndex calls. You need to depend on this mod to add the IDs.

For more information, read the docs page on IDs & Layouts.

Using as a dependency

Add the mod to your mod.json:

{
    "dependencies": [
        {
            "id": "geode.node-ids",
            "version": "v1.10.0",
            "importance": "required"
        }
    ]
}

All the hooks in this mod have very low priority and as such should always be automatically run before your hooks. However, if you want to ensure that IDs have been provided for your modified layer, call NodeIDs::provideFor (Geode function, not from this mod):

#include <Geode/modify/EditorUI.hpp>

using namespace geode::prelude;

class $modify(EditorUI) {
    bool init(LevelEditorLayer* lel) {
        if (!EditorUI::init(lel))
            return false;
        
        NodeIDs::provideFor(this);

        return true;
    }
};