Pinned Repositories
ags
AGS editor and engine source code
awesome-opengl
A curated list of awesome OpenGL libraries, debuggers and resources.
awesome-tuis
List of projects that provide terminal user interfaces
BearLibTerminal
Rogue-like C++ library
BrogueCE
Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
cppstylelineup
a comparison of common C++ style guides
CPPurses
C++14 Terminal User Interface framework with NCurses.
Doryen
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
libyui
Libyui is a widget abstraction library providing Qt, GTK and ncurses frontends. Originally it was developed for YaST but it can be used in any independent project.
rldisplay
A window management/rendering API for roguelikes or similar applications.
geoffpaulsen's Repositories
geoffpaulsen/libyui
Libyui is a widget abstraction library providing Qt, GTK and ncurses frontends. Originally it was developed for YaST but it can be used in any independent project.
geoffpaulsen/rldisplay
A window management/rendering API for roguelikes or similar applications.
geoffpaulsen/ags
AGS editor and engine source code
geoffpaulsen/awesome-opengl
A curated list of awesome OpenGL libraries, debuggers and resources.
geoffpaulsen/awesome-tuis
List of projects that provide terminal user interfaces
geoffpaulsen/BearLibTerminal
Rogue-like C++ library
geoffpaulsen/BrogueCE
Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
geoffpaulsen/cppstylelineup
a comparison of common C++ style guides
geoffpaulsen/CPPurses
C++14 Terminal User Interface framework with NCurses.
geoffpaulsen/Doryen
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
geoffpaulsen/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
geoffpaulsen/ev3dev
ev3dev meta - bug tracking, wiki and releases
geoffpaulsen/libtcod
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
geoffpaulsen/GooglePhotosTakeoutHelper
Script that organizes the Google Takeout archive into one big chronological folder
geoffpaulsen/megasource
Megasource is a CMake-buildable collection of all LÖVE dependencies.
geoffpaulsen/Optional
Header only implementation of Boost::Optional.
geoffpaulsen/Roguelike
🦇: Roguelike
geoffpaulsen/TileGameLib
TileGameLib (TGL) is a C/C++ static library for quick and easy development of tile-based, pseudo-8-bit games.
geoffpaulsen/utilities
C++ Utility Library and Project Initialization