Issues
- 0
fix inefficiencies in vertex shaders
#12 opened by geofftnz - 0
Add fake snow to pass1 rendering
#11 opened by geofftnz - 0
atmospheric.glsl raymarch dist is near or eq 0
#10 opened by geofftnz - 0
- 0
GPU detail generation for low-res patch
#8 opened by geofftnz - 0
Bicubic sampling in shaders
#7 opened by geofftnz - 0
GPU detail generation
#6 opened by geofftnz - 0
Wireframe shader for patches
#4 opened by geofftnz - 0
- 0
Change GBuffer format
#3 opened by geofftnz - 0
Migrate to OpenGL3.3 and #version 330 shaders, add Sampler Objects for hight texture
#2 opened by geofftnz - 1