/ARKitExamples

ARKit demos using Using ARKit, Core Location, MapKit, SceneKit, Unity, models, Adobe mixamo and soon shading (using post processing effects).

Primary LanguageSwift

ARKitExamples

Demos of various ways you can use apple ARKit framework.

  • Plane Detection
  • AR Drawing
  • AR Solar System
  • Wack A Jelly Fish
  • IKEA
  • AR Measuring
  • AR Portal
  • AR Hoops
  • AR Throw
  • AR Shooter
  • AR Dicee
  • AR Television
  • AR Dancing
  • AR Home
  • AR Places
  • AR World Navigation
  • AR Object Recognition
  • AR Object Detection
  • AR Unity
    • AR Home
    • AR Dragon
    • AR Chair (Scale and Rotate)

Requirements

ARKit requires iOS 11, and can be downloaded from Apple’s Developer website.

Usage

The Demos can all be run by:

  • opening the Cartfile from the project directory in Terminal (i.e ‘cd Downloads/ARKitExamples-master/Cartfile’).
  • from the directory, run command ‘./cartfile-update.sh’ in terminal to get the project dependencies with carthage.
  • on completion, open the ARKitExamples.xcworkspace
  • build AppCore target
  • then build AppServices target
  • then run the ARDemos target for all the demos.
  • note: in ARdemos, update the provisioning profile and build indentifier to your settings.

References

https://github.com/ProjectDent/ARKit-CoreLocation https://github.com/DanijelHuis/HDAugmentedReality https://www.mapbox.com/ios-sdk/ https://www.youtube.com/channel/UCZBK18_FerdLIQ3qTp3GuJw https://www.youtube.com/watch?v=f3xFpRWZEz8 https://dev.to/jordanosterberg/arkit--vision-an-intriguing-combination https://github.com/hanleyweng/CoreML-in-ARKit https://www.raywenderlich.com/146436/augmented-reality-ios-tutorial-location-based-2 https://medium.com/journey-of-one-thousand-apps/arkit-and-corelocation-part-one-fc7cb2fa0150