georgejecook/UnityTimelineEvents

Events only fire at time > 0

angusmf opened this issue · 1 comments

Using 2018.2.6f1. If the main timeline in the scene starts a second timeline in a control track, the events don't seem to fire. Is this just me?

Turns out the reason my events were firing in my root timeline and not children was that in all the children, the event start was at time 0, which for some reason causes events not to invoke. Even start = .00001 works fine. Is this by design?
I'll work around it for now and after my project deadline see if I can find and patch the problem.