georgejecook/UnityTimelineEvents
Adds ability to execute arbitrary code, with int, bool, float, string and enum values, at both runtime and edit time, from Unity timelines.
C#
Issues
- 1
How to Add Track and Add Clip in rumtime?
#15 opened by BUGyyc - 1
- 0
Event still might be skipped
#13 opened by Henry-T - 1
Events don't fire when using Manual UpdateMethod
#12 opened by GinoF - 0
Support for methods with non primitive parameters
#11 opened by arvz - 1
Events only fire at time > 0
#10 opened by angusmf - 0
Multi Selection of Events on a single track causes editor to lose previous settings
#9 opened by rossadamsm - 0
TimelineEventBehaviour.cs
#6 opened by Rademanc - 0
- 0
Don't Use BindingFlags.DeclaredOnly
#3 opened by jbienzms - 0
Consider Checking info.DeltaTime
#5 opened by jbienzms - 8
Consider UnityEvents
#4 opened by jbienzms