Pinned Repositories
ClientNetLib
Cross platform mobile game client net lib
CommonUnityUtils
CSVLib
CSV library
georgepeng90
Config files for my GitHub profile.
LockstepFramework
Framework for lockstep RTS, TD, and MOBA games. Note: Under development.
Pan-Line-Algorithm
I couldn't find an algorithm for efficiently tracing a raycast with fractional start and end points along a grid of partition nodes so I rolled my own. I think it's a novel algorithm but if something like this has been published before, let me know.
protobuf
Protocol Buffers - Google's data interchange format
UnityXunFei
讯飞语音 Unity插件
xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
georgepeng90's Repositories
georgepeng90/UnityXunFei
讯飞语音 Unity插件
georgepeng90/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
georgepeng90/ClientNetLib
Cross platform mobile game client net lib
georgepeng90/CommonUnityUtils
georgepeng90/CSVLib
CSV library
georgepeng90/georgepeng90
Config files for my GitHub profile.
georgepeng90/LockstepFramework
Framework for lockstep RTS, TD, and MOBA games. Note: Under development.
georgepeng90/Pan-Line-Algorithm
I couldn't find an algorithm for efficiently tracing a raycast with fractional start and end points along a grid of partition nodes so I rolled my own. I think it's a novel algorithm but if something like this has been published before, let me know.
georgepeng90/protobuf
Protocol Buffers - Google's data interchange format