War Business readme.txt -- about -- -- custom entities, for mappers -- - wb_info - War business point entity, essential for any non 2way deathmatch map. keys: gamemode <number> (exactly the same as wb_gamemode convar) roundtime<number> (exactly the same as wb_roundtime convar) wb_setuptime <number> (exactly the same as wb_setuptime convar) wb_musicurl <str> online music to play, if you want hl2 music just map it in wb_musiccredit <str> print to chat the credits of the music when it starts to play so you dont get sued - wb_flag - CTF entity, flag the enemy must capture keys: "team" <number> (what team the flag belongs to, 1=hrt, 2=oec etc) - wb_trig_flagcap - CTF trigger, brush entity. Where the flag can be captured keys: "team" <number> (what team can cap, 1=hrt, 2=oec etc) - wb_spawn_hrt, wb_spawn_abi, bbe, oec, svr - Spawn points for each team, if none are found an info_playerspawn is used. Including an info_playerspawn is alright, as the War Business gamemode sets the spawnpoints to these entities if possible, add an info_playerspawn in the center in case of a deathly bug or for testing in sandbox. (bbe is Belmont Enterprises, old name of Slaver Enterprises (before nick fernandez demanded it)) -filter_wbteam- filter entity keys: "team" <number> what team of player (1,2,3,4) is accepted, you link it to a trigger or whatever -- to do - wb_healthpack_ small,large - Health regen zones. - wb_ammo_ small,large - Ammo regen zones. - wb_trig_resupply - brush entity that replenishes all health and ammo keys: "team" <number> (what team the resupply can be used by, 1=hrt, 2=oec etc)