/Dissertation

Third-person shooter game featuring robust artificial intelligence

Primary LanguageJavaScript

Third-person shooter game featuring robust artificial intelligence, developed in Unity 3D.

Copyright (c) Jerzy Leszczynski 2013

The text and figures are licensed under the Creative Commons Attribution 3.0 Unported License and the source code is licensed under the BSD license.

Abstract

Over the years, computer and console games have achieved a high level of photorealism and sophistication of the behaviour of non-player characters. However, due to the hardware limitations of mobile devices, there is a noticeable lack of games featuring intelligent enemies in mobile game markets.

In order to develop a highly competitive game, a number of artificial intelligence techniques have been implemented and optimised specifically for devices of lower computational power to create realistically acting agents. These techniques include simple, as well as more complex methods, based on relatively recent publications and approaches used by advanced and well-known computer and console games. The agents’ decision-making process is controlled by finite state machines and involves the use of fuzzy logic and terrain analysis. Moreover, the game implements a robust navigation system capable of moving agents under various conditions and coordinated enemy formations using a method inspired by the Markov process for danger assessment.