/prop_placer

An editor plugin for Godot 4.3+ to help you organize and place assets in your 3D world.

Primary LanguageGDScriptMIT LicenseMIT

Prop Placer

Prop Placer is an editor plugin for Godot 4.3+ to help you organize and place assets in your 3D world.

Prop Placer supports any PackedScene files (.tscn, .gltf, .blend, etc.)

Currently implemented features

  • Snapping support
  • Align to surface
  • Multiple assets selection (by holding Ctrl or Shift). When placing, random asset will be picked from the selection
  • Scale randomization
  • Area fill

Installation

The plugin is available in the Asset Library.

Follow Godot documentation on how to install and enable plugins.

How to use

  1. After enabling the plugin, open the "Prop Placer" tab at the bottom of the window.
  2. First, you will have to create a collection. Enter its name and click the + button in the top right corner.
  3. Save the file somewhere in your project.
  4. Drag and drop your assets into empty space on the right.
  5. Select the asset you want to place from the list. Right click if you want to remove it.
  6. In the top left corner, click the button that says "Select" and select a node. Objects will be spawned as children of this node. Click again to select another node.

You should now be able to place the asset.

Tip

Click the ? button to view keybindings and additional settings.

License

This plugin is licensed under the MIT License.