A library that loads any *.topojson file into Unity3D with it's correspondent data. With some effort it can be wrapped into other game engines.
This library loads TopoJSONs by parsing them with Regex and creating the vertex topology using a delaunay implementation. It then creates various GameObjects and applies the loaded data for each one.
- Unity3D Version 2020 (not tested in higher versions)
Made in 2020 by Gerard Parareda Gallifa
La Salle Universitat Ramon Llull
This library is the outcome of my Degree Final Thesis