imgui-sdl2
SDL2 Input handling for imgui-rs
Integration guide
- Construct it.
let mut imgui_sdl2 = imgui_sdl2::ImguiSdl2::new(&mut imgui);
- At the top of your event handling loop, pass in the input events, and ignore the ones that imgui has captured.
imgui_sdl2.handle_event(&mut imgui, &event); if imgui_sdl2.ignore_event(&event) { continue; }
- After handling input, call
frame
to start drawing.let ui = imgui_sdl2.frame(&window, &mut imgui, &event_pump.mouse_state());
Take a look at the example app to see it all in context.