A 2D game engine based on OpenGL, developed with Lua and C.
This project is under heavy development currently, we will release version 0.1 soon.
You need to set the custom working directory in xcode.
1. Open the example in "example/yuusha/proj.mac" by XCode.
2. Goto Product->Scheme->Edit Scheme.
3. Click the left 'Run' tab, and find 'options'.
4. Select the 'Use custom working directory:', and select the example's root directory, should be
$(WHERE_YOU_PUT_THIS_PROJECT)/seal2d/example/yuusha
5. Hit cmd+R, or click run to run the project. :)
If you got anyquestion, please don't bother to add an issue. thank you. :)
wiki: https://github.com/tangyiyang/seal2d/wiki (chinese only, will have English version when release first version.)