device.create_render_pipeline fails to locate entry point in fragment stage
Closed this issue · 4 comments
ElhamAryanpur commented
Hello!
So I was following sotrh tutorial on the wgpu and implemented textures. Now I do know new updates have changed a lot of descriptors, but I did fix those changes.
However, I get error as:
wgpu error: Validation Error
error in stage FRAGMENT
unable to find an entry point at "main" stage
To test, I also tried just having a very simple fragment shader that have white color as output, still same error. I use shaderc for compiling glsl shaders to SPIR-V and no error there either. I tried even changing the main function name, still same error.
ElhamAryanpur commented
ElhamAryanpur commented
It was an error with the shaderc, sorry
ElhamAryanpur commented
Please close this issue
grovesNL commented
No problem, thanks for the update!